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Jumping while Charging?
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<blockquote data-quote="ARandomGod" data-source="post: 1871122" data-attributes="member: 17296"><p>If you want your point strengthened you don't have to go farther than the DMG, Duelist, where there is also an acrobatic charge. </p><p></p><p>However, so they in your opinion slow down, or lose momentum after a jump. Do you apply this houserule to every jump, or only charges?</p><p></p><p>Also, what if they ended the jump, the one jump, in the attack, that would be transferring all the momentum used up into the attack, just as you want.</p><p></p><p>OK, ok, I can see the argument that this is loose writing, and should be house ruled. On the other hand, that makes it officially unofficial, as by the writing it clearly says the opposite... well, for a given value of clear. You have to look at what an obstruction really is, and realize that the jump skill, as written, completely negates some things that would otherwise be obstructions from the realm of an obstruction. Hence nothing to stop them from charging if they make the check. At least, as written. And I'm arguing striktly RAW here. I'm not making an opinion as to should or should not.</p><p></p><p>But... But you're also making MY point stronger. THey have a feat for it, therefore it can be done. Feats also increase skills. They also have a skill for it, it's called jump. And, since jump removes the reason you can't do it, as the feat allows you to do it anyway, then it can be done.</p><p></p><p>And, in the lose writing department, I bring in Darkness to my defense. A spell that clearly does not create light, despite how it's written and officially played. But that's a house rule, isn't it? Because how it's written it indeed does create light, as stupid as that is.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1871122, member: 17296"] If you want your point strengthened you don't have to go farther than the DMG, Duelist, where there is also an acrobatic charge. However, so they in your opinion slow down, or lose momentum after a jump. Do you apply this houserule to every jump, or only charges? Also, what if they ended the jump, the one jump, in the attack, that would be transferring all the momentum used up into the attack, just as you want. OK, ok, I can see the argument that this is loose writing, and should be house ruled. On the other hand, that makes it officially unofficial, as by the writing it clearly says the opposite... well, for a given value of clear. You have to look at what an obstruction really is, and realize that the jump skill, as written, completely negates some things that would otherwise be obstructions from the realm of an obstruction. Hence nothing to stop them from charging if they make the check. At least, as written. And I'm arguing striktly RAW here. I'm not making an opinion as to should or should not. But... But you're also making MY point stronger. THey have a feat for it, therefore it can be done. Feats also increase skills. They also have a skill for it, it's called jump. And, since jump removes the reason you can't do it, as the feat allows you to do it anyway, then it can be done. And, in the lose writing department, I bring in Darkness to my defense. A spell that clearly does not create light, despite how it's written and officially played. But that's a house rule, isn't it? Because how it's written it indeed does create light, as stupid as that is. [/QUOTE]
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