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Jumping while Charging?
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<blockquote data-quote="Judas" data-source="post: 1871316" data-attributes="member: 3917"><p>Which Feat are you reffering to? Acrobatic Charge is a class ability, not a feat.</p><p></p><p>I would take each senario in a case by case situation. I could see where a table (if light and/or small), or some other object could simply be pushed out of the way, and wouldn't hinder the charge in any way. If I remember correctly, there was a jump kick feat in a 3.0 splat book, but I think it was for monks only. </p><p></p><p>While I do believe it's possible to do, but only with an expendeture by the character (Making Acrobatic Charge a feat in that special case scenario, or by simply taking the appropriate levels in the correct class), and not just something everyone can do just because they have ranks in jump, or have Skill Focus: Jump. </p><p><span style="color: teal">By these RAW, a jump is NOT possible during a charge.</span> And even if it was, let's say you need to jump over a 5'x5'x3' table. The height at the apex of your needs to be a bit higher than the height of the table. You would need to clear about 5' at your apex so your feet would clear the edges of the table. Now, the height you achive is one quarter of the distance, so 5'x4 = 20' distance needed to be jumped, which is also a DC20. So there's 20' of a standard characters 30' move. Now you only have 10' of movement before the jump, so you're not meeting the required 20' run, so your 20 DC is now 40 (And for our Dwarf fighter in armor, he has -6 movement penalty and whatever the armor check penalty is for the chosen armor). If you double move you can keep the DC 20, but then you just used your attack action to move, so you can't even attack now for this turn. </p><p></p><p>Do you still believe you can jump within a charge?</p></blockquote><p></p>
[QUOTE="Judas, post: 1871316, member: 3917"] Which Feat are you reffering to? Acrobatic Charge is a class ability, not a feat. I would take each senario in a case by case situation. I could see where a table (if light and/or small), or some other object could simply be pushed out of the way, and wouldn't hinder the charge in any way. If I remember correctly, there was a jump kick feat in a 3.0 splat book, but I think it was for monks only. While I do believe it's possible to do, but only with an expendeture by the character (Making Acrobatic Charge a feat in that special case scenario, or by simply taking the appropriate levels in the correct class), and not just something everyone can do just because they have ranks in jump, or have Skill Focus: Jump. [color=teal]By these RAW, a jump is NOT possible during a charge.[/color] And even if it was, let's say you need to jump over a 5'x5'x3' table. The height at the apex of your needs to be a bit higher than the height of the table. You would need to clear about 5' at your apex so your feet would clear the edges of the table. Now, the height you achive is one quarter of the distance, so 5'x4 = 20' distance needed to be jumped, which is also a DC20. So there's 20' of a standard characters 30' move. Now you only have 10' of movement before the jump, so you're not meeting the required 20' run, so your 20 DC is now 40 (And for our Dwarf fighter in armor, he has -6 movement penalty and whatever the armor check penalty is for the chosen armor). If you double move you can keep the DC 20, but then you just used your attack action to move, so you can't even attack now for this turn. Do you still believe you can jump within a charge? [/QUOTE]
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