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Jumping while Charging?
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<blockquote data-quote="iwatt" data-source="post: 1873073" data-attributes="member: 11085"><p>Using this argument is streching it a bit. You're comparing a highly complicated maneuver (end of a very long feat chain) with something that could easily be described by saying it's a circumstance modifier to attack (+2) and to AC (-2). Which (+2/-2) isn't a game breaking effect.</p><p></p><p> </p><p></p><p>In my camapigns, I try to avoid creating extra feats when I believe it can be better handled by adjusting the game mechanics. How many PCs in your campaigns take these special maneuver feats ? Personally, (and this is an almost philosophical position for me) feats are precious commodities (even for Fighters) that should be used for heroic effect. If I can get an effect through adjusting and empowering skill use, I tend to do that. If the barbarian has gotten a +30 to his jump check, i guess I want the player to see some use out of that investment. And when I use the word "cool" it's because i try to encourage visually attractive moves and descriptions in my combats, and I've noticed that encouraging these maneuvers through game mechanics has the desired effect.</p><p></p><p>By the way. In one of the Dragon magazines centered on swashbuckling, they described alternate situations in which you could get charge bonuses. If I recall correctly, these included swinging from a chandelier. Falling from higer ground, and others. Of course it's not Core, and was intended for swashbuckling campaigns, so it isn't really "evidence" for jumping + charging <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Finally, and I know I've rambled here a bit, isn't there a monk feat that says that you deal extra damage when you jump as part of a charge? Leaping kick maybe?</p></blockquote><p></p>
[QUOTE="iwatt, post: 1873073, member: 11085"] Using this argument is streching it a bit. You're comparing a highly complicated maneuver (end of a very long feat chain) with something that could easily be described by saying it's a circumstance modifier to attack (+2) and to AC (-2). Which (+2/-2) isn't a game breaking effect. In my camapigns, I try to avoid creating extra feats when I believe it can be better handled by adjusting the game mechanics. How many PCs in your campaigns take these special maneuver feats ? Personally, (and this is an almost philosophical position for me) feats are precious commodities (even for Fighters) that should be used for heroic effect. If I can get an effect through adjusting and empowering skill use, I tend to do that. If the barbarian has gotten a +30 to his jump check, i guess I want the player to see some use out of that investment. And when I use the word "cool" it's because i try to encourage visually attractive moves and descriptions in my combats, and I've noticed that encouraging these maneuvers through game mechanics has the desired effect. By the way. In one of the Dragon magazines centered on swashbuckling, they described alternate situations in which you could get charge bonuses. If I recall correctly, these included swinging from a chandelier. Falling from higer ground, and others. Of course it's not Core, and was intended for swashbuckling campaigns, so it isn't really "evidence" for jumping + charging ;) Finally, and I know I've rambled here a bit, isn't there a monk feat that says that you deal extra damage when you jump as part of a charge? Leaping kick maybe? [/QUOTE]
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