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Jumping while Charging?
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<blockquote data-quote="iwatt" data-source="post: 1874644" data-attributes="member: 11085"><p>I see were you're going with this. I just don't fear the charge as much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Probably has to do with the fact that I haven't had to deal with centaur PCs with the spirited charge feat wearing Rhino Hide armors <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>And just FYI, I do allow a 5' adjustment for charging. Basically, if you think the character should be able to charge, I allow it. Our games go something like this:</p><p></p><p>PC: " Bordin wants to jump the pit and smash the Goblin who's sniping at him"</p><p>Me: (after looking at the battle map and seeing that there's sort of a straight line between points) " Sure, If you clear the pit you can attack him. The benefits of a charge apply.</p><p></p><p>There's nothing that get's on my nerves more than Players counting squares. If in a round a PC moves 55' or 65', It doesn't erally bother me. This is compounded by the fact that I'm currently running a Barbarian campaign were everybody moves 40' or +. The spring atatcking bard Is just adjusted into moving in and out to werever he wants to go on the battle map <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> the same with the wolf animal companion.</p><p></p><p>As you can see I run a pretty free-flowing campaign (rules-wise).</p><p></p><p>Finally, about charging benefits when falling on an enemy, just remember that the PCs is probably provoking AoOs for moving through threatened areas. Add a Longspear wielding Ogre with Hold the Line feat and Pcs are in a world of hurt if they try this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="iwatt, post: 1874644, member: 11085"] I see were you're going with this. I just don't fear the charge as much ;) Probably has to do with the fact that I haven't had to deal with centaur PCs with the spirited charge feat wearing Rhino Hide armors :D And just FYI, I do allow a 5' adjustment for charging. Basically, if you think the character should be able to charge, I allow it. Our games go something like this: PC: " Bordin wants to jump the pit and smash the Goblin who's sniping at him" Me: (after looking at the battle map and seeing that there's sort of a straight line between points) " Sure, If you clear the pit you can attack him. The benefits of a charge apply. There's nothing that get's on my nerves more than Players counting squares. If in a round a PC moves 55' or 65', It doesn't erally bother me. This is compounded by the fact that I'm currently running a Barbarian campaign were everybody moves 40' or +. The spring atatcking bard Is just adjusted into moving in and out to werever he wants to go on the battle map :D the same with the wolf animal companion. As you can see I run a pretty free-flowing campaign (rules-wise). Finally, about charging benefits when falling on an enemy, just remember that the PCs is probably provoking AoOs for moving through threatened areas. Add a Longspear wielding Ogre with Hold the Line feat and Pcs are in a world of hurt if they try this :D [/QUOTE]
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