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<blockquote data-quote="amazingshafeman" data-source="post: 2298534" data-attributes="member: 29870"><p>The PCs uncovered the location of an ancient tomb under the city which they believed was also the location a slaver had taken one of the PCs family. They were right and the daring rescue was successful, but a liberal use of sleep spells and rope left many smugglers and rogues alive to be rescued by guild members when someone leaked the raid before the city watch could arrive.</p><p></p><p>Unfortunately for the family of the PC (a halfling fighter/rogue working toward Master Thrower), one of her older brothers had attempted to escape, was killed, and reanimated as a zombie. A good half of the slaves investigating the tombs suffered a similar fate.</p><p> </p><p>As the city watch organizes numerous semi-successful sting operations on the widely exposed smuggler's guild, the city council argues over whether to explore the tomb further or have a crew of artisans wall it up (the empire maintains a strong control on known history and secrets like that are usually destroyed). Through it all, the characters make preparations to join the halfling's surviving family in a river journey to the sea, where they will take a clan ship out to perform the clan's burial rites.</p><p> </p><p>And hanging over all of this, the tiefling abjurer continues to experience a string of portent-like dreams promising an invasion from Baator led by his own Infernal father, all the while fretting over his 'graduation' from the arcane academy, at which time he'll have to pay a large 'lay fee' or enter military service. Of course, his sparring partner, a gnome warmage, looks forward to that very same military service, and the overweight half-elf blissfully bumbles through life, only semi aware of the danger his new found companions are probably placing him in on a regular basis. They've got hot food, that's all he needs.</p></blockquote><p></p>
[QUOTE="amazingshafeman, post: 2298534, member: 29870"] The PCs uncovered the location of an ancient tomb under the city which they believed was also the location a slaver had taken one of the PCs family. They were right and the daring rescue was successful, but a liberal use of sleep spells and rope left many smugglers and rogues alive to be rescued by guild members when someone leaked the raid before the city watch could arrive. Unfortunately for the family of the PC (a halfling fighter/rogue working toward Master Thrower), one of her older brothers had attempted to escape, was killed, and reanimated as a zombie. A good half of the slaves investigating the tombs suffered a similar fate. As the city watch organizes numerous semi-successful sting operations on the widely exposed smuggler's guild, the city council argues over whether to explore the tomb further or have a crew of artisans wall it up (the empire maintains a strong control on known history and secrets like that are usually destroyed). Through it all, the characters make preparations to join the halfling's surviving family in a river journey to the sea, where they will take a clan ship out to perform the clan's burial rites. And hanging over all of this, the tiefling abjurer continues to experience a string of portent-like dreams promising an invasion from Baator led by his own Infernal father, all the while fretting over his 'graduation' from the arcane academy, at which time he'll have to pay a large 'lay fee' or enter military service. Of course, his sparring partner, a gnome warmage, looks forward to that very same military service, and the overweight half-elf blissfully bumbles through life, only semi aware of the danger his new found companions are probably placing him in on a regular basis. They've got hot food, that's all he needs. [/QUOTE]
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