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<blockquote data-quote="arwink" data-source="post: 2298573" data-attributes="member: 2292"><p><em>Freelance Relic Hunters (Eberron):</em> The band of freelance relic hunters just made their first trip to Xen'Drik to recover the lost medallion of Zemath for their Indiana-Jones type character. While there they learned that the Medallion was being searched for by a family of Valenar elves who was allied with a rival acheologist and a renegade deathless. Long trecks through the jungle, lost giant temples, the ghost of the Fire Lord's betrayer (actually his 8-year-old daughter - think of a looming shadow the size of an ogre) defending the medallion's hiding place. For the first time people actually talked about their experiences with the last war, and discovered that many of the people they now regard as allies were enemies during the conflict. They also learned that a group of rogue Thrane soldiers, possibly lead by a silver flame cleric, has been massacering shifter communities accross the continent on Xen'dric. </p><p></p><p>Now they're back in Sharn, planning to take a short journey on the lightening rail to gather more information for their mysterious patron.</p><p></p><p><em>Legacy of the Minotaur (The Known World):</em> Having discovered the small town of Verge was holding its Lord and Lady hostage under suspiciouns of witchcraft, the group went searching for some kind of cause. They found a demonic satyr running amok, a hidden shrine to the gods of the beast-men (gnolls) and evidence that there was a large attack on the town due within a few days. The townsfolk behaviour was caused by a gnoll shamman hypnotising the ringleaders, quickly broken when they massacred everything in the lair. A few clues suggested that cultists of Demogorgon where behind it all, something which has been spanning the last few sessions. They're not entirely sure what's going on, but they do know that it's somehow linked to the man who sent them on their first few adventures in the frontiers of Karemikos, and they're heading home to have a few questions answered.</p><p></p><p><em>Accross the Spinward Main (Classic Traveller):</em> After bullying our way free of a local political problem in one of the fringe planets (Jenghi), we set off into space with our pockets lined with cash and a fresh supply of trade goods ready for our next destination. Our larcenous middle-aged backpackers have continued to screw the incompetent owner of the ship as much as possible, hiding contraband goods in the empty hull space he wasn't using, and have generally defered to the local noble whose financing the trip for all decisions. Eventually, the word mutiny will be thrown around, but that largely depends on our captains incompetence. </p><p>One of our passengers, a businessman with a habit of riling up his employees, was looking for bodyguards at our next destination. Those of us that could stomach his presence took the job, those of us that couldn't went with selling our supply of smuggled sea food and vodka. When we ended last months game, the bodyguard team had just seen their employer taken down by a random sniper, and our ex-marine was left bleeding and unstable in a zero-G environment when she became the second target. Those of us selling contraband got drunk.</p></blockquote><p></p>
[QUOTE="arwink, post: 2298573, member: 2292"] [i]Freelance Relic Hunters (Eberron):[/i] The band of freelance relic hunters just made their first trip to Xen'Drik to recover the lost medallion of Zemath for their Indiana-Jones type character. While there they learned that the Medallion was being searched for by a family of Valenar elves who was allied with a rival acheologist and a renegade deathless. Long trecks through the jungle, lost giant temples, the ghost of the Fire Lord's betrayer (actually his 8-year-old daughter - think of a looming shadow the size of an ogre) defending the medallion's hiding place. For the first time people actually talked about their experiences with the last war, and discovered that many of the people they now regard as allies were enemies during the conflict. They also learned that a group of rogue Thrane soldiers, possibly lead by a silver flame cleric, has been massacering shifter communities accross the continent on Xen'dric. Now they're back in Sharn, planning to take a short journey on the lightening rail to gather more information for their mysterious patron. [i]Legacy of the Minotaur (The Known World):[/i] Having discovered the small town of Verge was holding its Lord and Lady hostage under suspiciouns of witchcraft, the group went searching for some kind of cause. They found a demonic satyr running amok, a hidden shrine to the gods of the beast-men (gnolls) and evidence that there was a large attack on the town due within a few days. The townsfolk behaviour was caused by a gnoll shamman hypnotising the ringleaders, quickly broken when they massacred everything in the lair. A few clues suggested that cultists of Demogorgon where behind it all, something which has been spanning the last few sessions. They're not entirely sure what's going on, but they do know that it's somehow linked to the man who sent them on their first few adventures in the frontiers of Karemikos, and they're heading home to have a few questions answered. [i]Accross the Spinward Main (Classic Traveller):[/i] After bullying our way free of a local political problem in one of the fringe planets (Jenghi), we set off into space with our pockets lined with cash and a fresh supply of trade goods ready for our next destination. Our larcenous middle-aged backpackers have continued to screw the incompetent owner of the ship as much as possible, hiding contraband goods in the empty hull space he wasn't using, and have generally defered to the local noble whose financing the trip for all decisions. Eventually, the word mutiny will be thrown around, but that largely depends on our captains incompetence. One of our passengers, a businessman with a habit of riling up his employees, was looking for bodyguards at our next destination. Those of us that could stomach his presence took the job, those of us that couldn't went with selling our supply of smuggled sea food and vodka. When we ended last months game, the bodyguard team had just seen their employer taken down by a random sniper, and our ex-marine was left bleeding and unstable in a zero-G environment when she became the second target. Those of us selling contraband got drunk. [/QUOTE]
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