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<blockquote data-quote="GrayIguana" data-source="post: 2301810" data-attributes="member: 7265"><p>We just had one of our quarterly gaming sessions, so I'm excited to share what happened and what's happening. </p><p></p><p>*The group has just been reassigned from a special shock unit of their legion to now serving indirectly under the command of the emperor. </p><p></p><p>*The PCs recovered a ruined fortress which once belonged to one PC's father. The PC in question is a Half Celestial, and his father is a slain demi-god. They defeated a powerful dragon and found clues leading to a hidden temple of the PC's grandfather. The grandfather once was a god of the skies, but has not been seen for several decades. </p><p></p><p>*One of the PCs finds that the assassin he fell in love with had his child. Unfortunately, when she revealed herself, her guild was also watching. A climatic battle ensued, but they were not able to save her. Now the PCs child is being raised by his temple, and the PC is plotting a terrible revenge. </p><p></p><p>*The PCs uncovered a plot that a nearby reptilian empire is planning an invasion. Over the course of the game day, several high level officials and NPCs were found slain. The PCs begin formulating a plan on how they can catch the assassins before more of their countries leadership is removed. </p><p></p><p>*The PCs uncover a demonologist, and have a battle in which they should have lost. They fight a balor, a vrock, a quasit mage, a succubus rogue and several bebeliths. One PC is lost permanently, but with smart tactics the group pulls out a victory. </p><p></p><p>*This next part may not seem big to anyone, but it was the highlight and climax of the night. The group now knows that reptilian armies are gathering on the empire's borders. Instead of being sent to fight, or perform recon, the group is gated to a cold northern climate to kill several elementals. They review the scene and realize that the ruling council does not plan to fight the invading reptilians. The ruling council plans to flee to a place where the reptilians will not be such a threat. In a rare act of disobedience, the groups leader nearly rebels and refuses to comply with sucha plan. He vows to stay and fight. (Normally, my group goes along with whatever I plan. I just couldn't realistically think of a way that the PC's small human empire could win against the reptilians. Think early european tribes vs the Romans. They may have won a few battles, but the end is rather clear. Now I have to think of a way to make victory at least possible for the PCs). I was shocked but it rocked. This is one time where the players going against my plans is awesome, and one of the reasons I love this game. </p><p></p><p>In the end, most of the PCs reached 15th level. Now I have 3 months to plan the next game.</p></blockquote><p></p>
[QUOTE="GrayIguana, post: 2301810, member: 7265"] We just had one of our quarterly gaming sessions, so I'm excited to share what happened and what's happening. *The group has just been reassigned from a special shock unit of their legion to now serving indirectly under the command of the emperor. *The PCs recovered a ruined fortress which once belonged to one PC's father. The PC in question is a Half Celestial, and his father is a slain demi-god. They defeated a powerful dragon and found clues leading to a hidden temple of the PC's grandfather. The grandfather once was a god of the skies, but has not been seen for several decades. *One of the PCs finds that the assassin he fell in love with had his child. Unfortunately, when she revealed herself, her guild was also watching. A climatic battle ensued, but they were not able to save her. Now the PCs child is being raised by his temple, and the PC is plotting a terrible revenge. *The PCs uncovered a plot that a nearby reptilian empire is planning an invasion. Over the course of the game day, several high level officials and NPCs were found slain. The PCs begin formulating a plan on how they can catch the assassins before more of their countries leadership is removed. *The PCs uncover a demonologist, and have a battle in which they should have lost. They fight a balor, a vrock, a quasit mage, a succubus rogue and several bebeliths. One PC is lost permanently, but with smart tactics the group pulls out a victory. *This next part may not seem big to anyone, but it was the highlight and climax of the night. The group now knows that reptilian armies are gathering on the empire's borders. Instead of being sent to fight, or perform recon, the group is gated to a cold northern climate to kill several elementals. They review the scene and realize that the ruling council does not plan to fight the invading reptilians. The ruling council plans to flee to a place where the reptilians will not be such a threat. In a rare act of disobedience, the groups leader nearly rebels and refuses to comply with sucha plan. He vows to stay and fight. (Normally, my group goes along with whatever I plan. I just couldn't realistically think of a way that the PC's small human empire could win against the reptilians. Think early european tribes vs the Romans. They may have won a few battles, but the end is rather clear. Now I have to think of a way to make victory at least possible for the PCs). I was shocked but it rocked. This is one time where the players going against my plans is awesome, and one of the reasons I love this game. In the end, most of the PCs reached 15th level. Now I have 3 months to plan the next game. [/QUOTE]
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