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<blockquote data-quote="MrMyth" data-source="post: 5612812" data-attributes="member: 61155"><p>Every single group I've played in has had some trick to minimize minions. Sometimes without even expecting it. Early in 4E, we were playing through Thunderspire Labyrinth. We ran into a room where dozens of demons or some other minions were summoned against us, in a relatively small space. One character had a Lightning Weapon from earlier in the adventure, and unleashed it against the boss - and we discovered that it fried pretty much every minion in the fight. </p><p> </p><p>It <em>is </em>true that every group has its own strengths and weaknesses. But I'm not sure why you think "Just don't use minions" is a better solution than "find a house rule that allows minions to still be used." I mean, I like the concept if minions. I enjoy using them, and players enjoy fighting them. Why shouldn't I try to find a way to keep using them? </p><p> </p><p>Similarly, why shouldn't I find ways to present challenging solos to groups that can stun-lock? </p><p> </p><p>If all of these encounters and elements work for you, that's fantastic. But for those who have had problems with them - and, clearly, quite a few folks have - it seems far more useful to brainstorm ways to use them, rather than just dismiss it as an issue and tell people to just stay away from that element.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5612812, member: 61155"] Every single group I've played in has had some trick to minimize minions. Sometimes without even expecting it. Early in 4E, we were playing through Thunderspire Labyrinth. We ran into a room where dozens of demons or some other minions were summoned against us, in a relatively small space. One character had a Lightning Weapon from earlier in the adventure, and unleashed it against the boss - and we discovered that it fried pretty much every minion in the fight. It [I]is [/I]true that every group has its own strengths and weaknesses. But I'm not sure why you think "Just don't use minions" is a better solution than "find a house rule that allows minions to still be used." I mean, I like the concept if minions. I enjoy using them, and players enjoy fighting them. Why shouldn't I try to find a way to keep using them? Similarly, why shouldn't I find ways to present challenging solos to groups that can stun-lock? If all of these encounters and elements work for you, that's fantastic. But for those who have had problems with them - and, clearly, quite a few folks have - it seems far more useful to brainstorm ways to use them, rather than just dismiss it as an issue and tell people to just stay away from that element. [/QUOTE]
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