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June Errata
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<blockquote data-quote="MrMyth" data-source="post: 5612825" data-attributes="member: 61155"><p>Again - in my group, we pretty universally were bored with minions. The group almost incidentally had too many powers that trivialized them, and fights involving them stopped being cinematic and became dull. </p><p> </p><p>We played around with the rules and found a way for them to fill their roll as minions - remaining weaker than regular monsters, but no longer trivialized by a few unusual powers and items. And, since then, they were largely ignored, and the players had quite a few memorable encounters involving them. </p><p> </p><p>How was that counterproductive? Do you really think that the minion's dying to automatic damage is the core of their essence - is what makes them 'chocolate'? </p><p> </p><p>Being easily killed, yes, is a key aspect. But note there are already built in limits - the fact they don't take damage from attacks that miss them. The fact they are actually worth a set amount of XP. The fact that WotC has tweaked with their design to try and keep them interesting and challenging at higher levels, and has directly offered advice over the course of the edition on ways to avoid these sorts of problems. </p><p> </p><p>This one aspect of minions - dying to automatic damage - doesn't strike me as an integral part of their design. It is there, I suspect, simply to avoid the complexity of designing more exceptions into their rules - you don't want to make them too complicated. </p><p> </p><p>And that can work as a general rule, sure. But it isn't a reason to avoid trying to fix the problem, either, for groups that wish to do so.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5612825, member: 61155"] Again - in my group, we pretty universally were bored with minions. The group almost incidentally had too many powers that trivialized them, and fights involving them stopped being cinematic and became dull. We played around with the rules and found a way for them to fill their roll as minions - remaining weaker than regular monsters, but no longer trivialized by a few unusual powers and items. And, since then, they were largely ignored, and the players had quite a few memorable encounters involving them. How was that counterproductive? Do you really think that the minion's dying to automatic damage is the core of their essence - is what makes them 'chocolate'? Being easily killed, yes, is a key aspect. But note there are already built in limits - the fact they don't take damage from attacks that miss them. The fact they are actually worth a set amount of XP. The fact that WotC has tweaked with their design to try and keep them interesting and challenging at higher levels, and has directly offered advice over the course of the edition on ways to avoid these sorts of problems. This one aspect of minions - dying to automatic damage - doesn't strike me as an integral part of their design. It is there, I suspect, simply to avoid the complexity of designing more exceptions into their rules - you don't want to make them too complicated. And that can work as a general rule, sure. But it isn't a reason to avoid trying to fix the problem, either, for groups that wish to do so. [/QUOTE]
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