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June Errata
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<blockquote data-quote="MrMyth" data-source="post: 5613960" data-attributes="member: 61155"><p>It's true, though that will always be somewhat true with minions. Even then, though, one tries to give them varied tactics - some use range, some melee, some try to grab PCs, others might assist their leaders or attempt to make use of the terrain. (Minions trying to interact with terrain effects are a great way to remind the PCs they can make use of them too.)</p><p> </p><p>And yeah, having minions with special tricks - like exploding on death, or having a chance to not die, etc - can help punish PCs who blow them all up at once. But, honestly, that feels <em>more </em>counter to the goal of them than adding in a small damage threshold needed to kill them. </p><p> </p><p>Seriously - a minion not dying to a few points of automatic damage doesn't "undermine their fundamental fragility" any more than their built-in mechanic of not taking damage on attacks that miss them. Your wizard will still kill vast swathes of them with area effects. They'll die in droves if trying to charge past the fighter to swarm the wizard. Etc. </p><p> </p><p>But, as noted - one triggered use of a magic item, or one action point, won't kill every minion on the field. One character with a damage aura isn't totally immune to them. Minions will remain fragile but not <em>trivial</em>, and you can actually use the xp system to figure out how many work in a fight, rather than just throwing waves of them at the PCs and no longer adding xp for them. </p><p> </p><p>I agree that all these other suggestions are certainly good ways to use minions, with or without a party that can auto-kill them. Send them in waves, don't leave them clustered, don't depend on them as the sole enemy or threat in a fight. Use interesting minions, use them as part of a larger encounter, use them with terrain and obstacles and other fun stuff. </p><p> </p><p>But at least for me, the game has worked best when I used all those pieces of advice... and also made it so the minions were still relevant, as intended by the system.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5613960, member: 61155"] It's true, though that will always be somewhat true with minions. Even then, though, one tries to give them varied tactics - some use range, some melee, some try to grab PCs, others might assist their leaders or attempt to make use of the terrain. (Minions trying to interact with terrain effects are a great way to remind the PCs they can make use of them too.) And yeah, having minions with special tricks - like exploding on death, or having a chance to not die, etc - can help punish PCs who blow them all up at once. But, honestly, that feels [I]more [/I]counter to the goal of them than adding in a small damage threshold needed to kill them. Seriously - a minion not dying to a few points of automatic damage doesn't "undermine their fundamental fragility" any more than their built-in mechanic of not taking damage on attacks that miss them. Your wizard will still kill vast swathes of them with area effects. They'll die in droves if trying to charge past the fighter to swarm the wizard. Etc. But, as noted - one triggered use of a magic item, or one action point, won't kill every minion on the field. One character with a damage aura isn't totally immune to them. Minions will remain fragile but not [I]trivial[/I], and you can actually use the xp system to figure out how many work in a fight, rather than just throwing waves of them at the PCs and no longer adding xp for them. I agree that all these other suggestions are certainly good ways to use minions, with or without a party that can auto-kill them. Send them in waves, don't leave them clustered, don't depend on them as the sole enemy or threat in a fight. Use interesting minions, use them as part of a larger encounter, use them with terrain and obstacles and other fun stuff. But at least for me, the game has worked best when I used all those pieces of advice... and also made it so the minions were still relevant, as intended by the system. [/QUOTE]
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