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Jungle Deeps and Ocean Depths - Calling Erekose 13
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<blockquote data-quote="kirinke" data-source="post: 1249356" data-attributes="member: 15409"><p><strong>hay, i'd like to be signed up as an alternate.</strong></p><p></p><p>hay, i'd like to be signed up as an alternate.</p><p>here's my character. edit as needed. ^_^</p><p>Akina Kamlyn</p><p>Female elf (Half-Celestial)</p><p>Ranger 5th/Mage 5th </p><p>EXP: 45000</p><p>ALIGNMENT: Neutral Good</p><p>PATRON DEITY: Naralis Analor</p><p>HEIGHT: 6ft</p><p>WGT: 150</p><p>BUILD: Slender</p><p>EYES: blue-gray</p><p>HAIR: sable</p><p></p><p>STR: 19</p><p>DEX: 21</p><p>CON: 16</p><p>INT: 21</p><p>WIS: 16 </p><p>CHA: 17 </p><p></p><p>Racial Abilities:</p><p>Base land speed is 50ft</p><p>Fly 100ft (Agile) without the benefit of wings</p><p>Darkvision out to 60 feet.</p><p>Blind-Sight</p><p>Immunity to disease (including magical)</p><p>Immunity to sleep</p><p>A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction</p><p>Spell resistance equal to creature’s HD + 10 (maximum 35).</p><p>+4 racial bonus on Fortitude saves against poison.</p><p>No check on spot or listen</p><p>Comprehend languages (Perm)</p><p>Virtually immortal, but can be killed by normal means</p><p>Cannot be turned into an undead creature</p><p>Immune to scarring</p><p></p><p>Spell-Like Abilities (unless otherwise noted, 1x a day)</p><p>Protection from evil 3/day, bless</p><p>Aid, detect evil</p><p>Cure serious wounds, neutralize poison </p><p>Holy smite, remove disease</p><p>Dispel evil</p><p></p><p>Hit Dice: 5d8 + 5d4 </p><p>Hit Points: 59</p><p>Natural AC: 17</p><p>Init: 6</p><p>Speed: 50 (Air 100, Fly Agile)</p><p></p><p>Base Attack Bonus: 7</p><p>Fortitude: 8</p><p>Reflex: 10</p><p>Will: 8</p><p>Initiative: 5</p><p>Melee: 11</p><p>Ranged: 12</p><p>******</p><p>Feats: </p><p>brew potion. craft wondrous item. eschew materials. two weapon fighting. Point blank Shot. Many shot. Silent Spell. Still Spell. </p><p></p><p>Languages:</p><p>Understands Ranger Sign-Language. Thief’s Cant.</p><p> Skills</p><p>concentration 5. craft 5. decipher script 5. handle animal 5. heal 11. hide 10. knowledge arcana 10. knowledge architecture 5. </p><p>knowledge dungeoneering 5. knowledge history 5. knowledge local 5. knowledge nature 10. knowledge nobility 4. swim 5.</p><p>knowledge religion 4. knowledge planes 4. move silently 5. profession 3. ride 5. search 7. spell craft 5. survival 6. perform 5</p><p></p><p>Class Abilities</p><p>She is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).</p><p>Her two favored enemies are undead and evil outsiders</p><p>Track</p><p>Wild Empathy</p><p>Combat Style: Archery Rapid shot feat, </p><p>Endurance</p><p>As a Mage, she has Arcane sight as a class ability as well as read magic. This is the only difference between a Mage and wizard.</p><p>Scribe Scroll</p><p>Summon Familiar</p><p>Read Magic </p><p>Arcane Sight</p><p></p><p>0-lvl spells</p><p>Acid Splash. Detect Poison. Detect Magic. Read Magic. Daze. Dancing Lights. Flare. Light. Ray of Frost. Ghost Sound. </p><p>Disrupt Undead. Touch of Fatigue. Mage Hand. Mending. Message. Open/Close. Arcane Mark. Prestidigitation.</p><p>1 lvl spells</p><p>Alarm. Endure Elements. Protection from Evil. Shield. Grease. Mage Armor. Mount. Obscuring Mist. Summon Monster I. Jump.</p><p>Unseen Servant. Comp Lang. Detect Secret Doors. Detect Undead. Identify. True Strike. Charm Person. Hypnotism. Cause Fear.</p><p>Burning Hands. Floating Disk. Magic Missile. Shocking Grasp. Color Spray. Disguise Self. Silent Image. Ventriloquism. Chill Touch. Ray of Enfeeblement. Animate Rope. Enlarge Person. Expeditious Retreat. Feather Fall. Magic Weapon. Sleep. Reduce Person. </p><p>2nd lvl spells</p><p>Arcane Lock. Obscure Object. Protection from Arrows. Resist Energy. Acid Arrow. Fog Cloud. Glitter dust. Summon Monster II.</p><p>Summon Swarm. Web. Detect Thoughts. Locate Object. See Invisibility. Daze Monster. Hideous Laughter. Touch of Idiocy.</p><p>Continual Flame. Darkness. Flaming Sphere. Gust of Wind. Scorching Ray. Shatter. Blur. Hypnotic Pattern. Invisibility. </p><p>Magic Mouth. Minor Image. Mirror Image. Misdirection. Phantom Trap. Blindness/Deafness. Command Undead. False Life. </p><p>Ghoul Touch. Scare. Spectral Hand. Alter Self. Knock. Levitate. Pyrotechnics. Rope Trick. Spider Climb. Whispering Wind. </p><p>3rd lvl spells</p><p>Dispel Magic. Magic Circle against Evil. Nondetection. Protection from Energy. Phantom Steed. Sepia Snake Sigil. Sleet Storm. Stinking Cloud. Summon Monster III. Arcane Sight. Clairaudience/Clairvoyance. Tongues. Deep Slumber. Hold Person. Suggestion. </p><p>Daylight. Fireball. Lightning Bolt. Tiny Hut. Wind Wall. Displacement. Illusory Script. Invisibility Sphere. Major Image. Fly. Slow.</p><p>Halt Undead. Ray of Exhaustion. Blink. Flame Arrow. Gaseous Form. Haste. Keen Edge. Magic Weapon, Greater. Secret Page. </p><p>Shrink Item. Water Breathing. </p><p>Memorized Spells</p><p>Disrupt Undead (2). Ray of Frost (2)</p><p>Summon Monster I (3)</p><p>Blur. Summon Monster II</p><p>Dispel Magic</p><p>*****</p><p>Magical Items</p><p>5000 gp. 1000 sp. 1000 cp. </p><p>Quiver of Ehlonna, greater 200 arrow like objects, 100 javelin like objects, 50 bow shaped objects. (gift from parents)</p><p>Flask of water: This produces an endless supply of clear water. If the water is poured out, it will produce 4 gallons of water and won’t produce anymore water for 10 rounds. The water can only be used for drinking. </p><p>Bag of Holding 500 lbs. </p><p>Scroll case of holding 100 scrolls</p><p>Potion case of holding 100 flasks or vials</p><p>Masterwork Katana +2. (gift from her parents). </p><p>Masterwork Katana +2. (gift from her parents). </p><p>Masterwork Composite longbow +2 (gift from her parents). </p><p>Elven chain-mail +2 (gift from her parents). </p><p>100 +2 arrows (2d6 fire damage)</p><p>50 +2 arrows (2d6 cold damage)</p><p>50 arrows</p><p>Bottle of air</p><p>****</p><p>Equipment</p><p>Bedroll 2. </p><p>Blanket 2. </p><p>Pillow 2. </p><p>Crowbar 1. </p><p>Fishing Kit. </p><p>Flask 12. Flint/steel 1. </p><p>Hammer 1. </p><p>Ink 4 flasks and inkwell. </p><p>Inkpen 5.</p><p>Mirror 1. </p><p>Oil 5. </p><p>Parchment 25. </p><p>Pouch, belt 5. </p><p>Rations 20. </p><p>Sealing wax 1. </p><p>Sewing needle 20. </p><p>Signet ring 1. </p><p>Soap 1lb 10</p><p>Tent 1. </p><p>Vial 10. </p><p>Whetstone 1. </p><p>Antitoxin 10. </p><p>Holy water 10. </p><p>Sunrod 8. </p><p>Healer's kit 1. </p><p>Holy Symbol, silver 1. </p><p>Musical instrument, </p><p>masterwork 1. </p><p>Cold weather outfit 5. </p><p>Coutier's outfit 5.</p><p>Explorer's outfit 5. </p><p>Noble's outfit 5. </p><p>Bit and Bridle 2. </p><p>Donkey 1. </p><p>Feed per day 20 days. </p><p>Warhorse, heavy 1. </p><p>\Military saddle 1. </p><p>Pack saddle 1. </p><p>Saddlebags 2. </p><p>Toiletry Kit. </p><p>Repair kit.</p><p>Spell component pouch of holding 100 lbs (has enough components for 20 castings)</p><p></p><p>Spell book 4. </p><p>Each spell book has been glamoured to resemble poetry books. All of them are waterproof and bound in tooled, leather and wood covers. They are spelled with protection from evil, all elements and energy based attacks. Fire does not harm them. Has a permanent shrink/enlarge item spell on them.</p><p></p><p>Appearance</p><p>Akina is a beautiful young elf with a deceptively muscular build and translucent blue-gray eyes. She is 6ft tall with the creamy pale skin typical of most elves. Her sable, knee lth hair has two natural streaks of white which frame her face, adding to her exotic nature. She normally braids and coils her hair neatly around her hair, leaving a tail that hangs to her shoulder. She dresses in the gray and green of a traveling elf. Akina appears to be in her early twenties. </p><p></p><p>Background</p><p>Akina is the daughter of a female elf noble and a celestial she met while battling a necromancer bent on opening a portal to the nether realm. With the help of other adventurers, they stopped the necromancer and eventually married. A few years (and adventures) later Akina was born. Akina inherited her fathers immortality and his magical abilities and also inherited her mother’s wanderlust and love of nature. She combined these two natures and became a ranger/wizard. She is currently traveling around the region of Chult and may have to enter it to re-supply. She and Morrin Estilan were childhood friends as their fathers adventured together for awhile and remained relatively friendly.</p></blockquote><p></p>
[QUOTE="kirinke, post: 1249356, member: 15409"] [b]hay, i'd like to be signed up as an alternate.[/b] hay, i'd like to be signed up as an alternate. here's my character. edit as needed. ^_^ Akina Kamlyn Female elf (Half-Celestial) Ranger 5th/Mage 5th EXP: 45000 ALIGNMENT: Neutral Good PATRON DEITY: Naralis Analor HEIGHT: 6ft WGT: 150 BUILD: Slender EYES: blue-gray HAIR: sable STR: 19 DEX: 21 CON: 16 INT: 21 WIS: 16 CHA: 17 Racial Abilities: Base land speed is 50ft Fly 100ft (Agile) without the benefit of wings Darkvision out to 60 feet. Blind-Sight Immunity to disease (including magical) Immunity to sleep A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction Spell resistance equal to creature’s HD + 10 (maximum 35). +4 racial bonus on Fortitude saves against poison. No check on spot or listen Comprehend languages (Perm) Virtually immortal, but can be killed by normal means Cannot be turned into an undead creature Immune to scarring Spell-Like Abilities (unless otherwise noted, 1x a day) Protection from evil 3/day, bless Aid, detect evil Cure serious wounds, neutralize poison Holy smite, remove disease Dispel evil Hit Dice: 5d8 + 5d4 Hit Points: 59 Natural AC: 17 Init: 6 Speed: 50 (Air 100, Fly Agile) Base Attack Bonus: 7 Fortitude: 8 Reflex: 10 Will: 8 Initiative: 5 Melee: 11 Ranged: 12 ****** Feats: brew potion. craft wondrous item. eschew materials. two weapon fighting. Point blank Shot. Many shot. Silent Spell. Still Spell. Languages: Understands Ranger Sign-Language. Thief’s Cant. Skills concentration 5. craft 5. decipher script 5. handle animal 5. heal 11. hide 10. knowledge arcana 10. knowledge architecture 5. knowledge dungeoneering 5. knowledge history 5. knowledge local 5. knowledge nature 10. knowledge nobility 4. swim 5. knowledge religion 4. knowledge planes 4. move silently 5. profession 3. ride 5. search 7. spell craft 5. survival 6. perform 5 Class Abilities She is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Her two favored enemies are undead and evil outsiders Track Wild Empathy Combat Style: Archery Rapid shot feat, Endurance As a Mage, she has Arcane sight as a class ability as well as read magic. This is the only difference between a Mage and wizard. Scribe Scroll Summon Familiar Read Magic Arcane Sight 0-lvl spells Acid Splash. Detect Poison. Detect Magic. Read Magic. Daze. Dancing Lights. Flare. Light. Ray of Frost. Ghost Sound. Disrupt Undead. Touch of Fatigue. Mage Hand. Mending. Message. Open/Close. Arcane Mark. Prestidigitation. 1 lvl spells Alarm. Endure Elements. Protection from Evil. Shield. Grease. Mage Armor. Mount. Obscuring Mist. Summon Monster I. Jump. Unseen Servant. Comp Lang. Detect Secret Doors. Detect Undead. Identify. True Strike. Charm Person. Hypnotism. Cause Fear. Burning Hands. Floating Disk. Magic Missile. Shocking Grasp. Color Spray. Disguise Self. Silent Image. Ventriloquism. Chill Touch. Ray of Enfeeblement. Animate Rope. Enlarge Person. Expeditious Retreat. Feather Fall. Magic Weapon. Sleep. Reduce Person. 2nd lvl spells Arcane Lock. Obscure Object. Protection from Arrows. Resist Energy. Acid Arrow. Fog Cloud. Glitter dust. Summon Monster II. Summon Swarm. Web. Detect Thoughts. Locate Object. See Invisibility. Daze Monster. Hideous Laughter. Touch of Idiocy. Continual Flame. Darkness. Flaming Sphere. Gust of Wind. Scorching Ray. Shatter. Blur. Hypnotic Pattern. Invisibility. Magic Mouth. Minor Image. Mirror Image. Misdirection. Phantom Trap. Blindness/Deafness. Command Undead. False Life. Ghoul Touch. Scare. Spectral Hand. Alter Self. Knock. Levitate. Pyrotechnics. Rope Trick. Spider Climb. Whispering Wind. 3rd lvl spells Dispel Magic. Magic Circle against Evil. Nondetection. Protection from Energy. Phantom Steed. Sepia Snake Sigil. Sleet Storm. Stinking Cloud. Summon Monster III. Arcane Sight. Clairaudience/Clairvoyance. Tongues. Deep Slumber. Hold Person. Suggestion. Daylight. Fireball. Lightning Bolt. Tiny Hut. Wind Wall. Displacement. Illusory Script. Invisibility Sphere. Major Image. Fly. Slow. Halt Undead. Ray of Exhaustion. Blink. Flame Arrow. Gaseous Form. Haste. Keen Edge. Magic Weapon, Greater. Secret Page. Shrink Item. Water Breathing. Memorized Spells Disrupt Undead (2). Ray of Frost (2) Summon Monster I (3) Blur. Summon Monster II Dispel Magic ***** Magical Items 5000 gp. 1000 sp. 1000 cp. Quiver of Ehlonna, greater 200 arrow like objects, 100 javelin like objects, 50 bow shaped objects. (gift from parents) Flask of water: This produces an endless supply of clear water. If the water is poured out, it will produce 4 gallons of water and won’t produce anymore water for 10 rounds. The water can only be used for drinking. Bag of Holding 500 lbs. Scroll case of holding 100 scrolls Potion case of holding 100 flasks or vials Masterwork Katana +2. (gift from her parents). Masterwork Katana +2. (gift from her parents). Masterwork Composite longbow +2 (gift from her parents). Elven chain-mail +2 (gift from her parents). 100 +2 arrows (2d6 fire damage) 50 +2 arrows (2d6 cold damage) 50 arrows Bottle of air **** Equipment Bedroll 2. Blanket 2. Pillow 2. Crowbar 1. Fishing Kit. Flask 12. Flint/steel 1. Hammer 1. Ink 4 flasks and inkwell. Inkpen 5. Mirror 1. Oil 5. Parchment 25. Pouch, belt 5. Rations 20. Sealing wax 1. Sewing needle 20. Signet ring 1. Soap 1lb 10 Tent 1. Vial 10. Whetstone 1. Antitoxin 10. Holy water 10. Sunrod 8. Healer's kit 1. Holy Symbol, silver 1. Musical instrument, masterwork 1. Cold weather outfit 5. Coutier's outfit 5. Explorer's outfit 5. Noble's outfit 5. Bit and Bridle 2. Donkey 1. Feed per day 20 days. Warhorse, heavy 1. \Military saddle 1. Pack saddle 1. Saddlebags 2. Toiletry Kit. Repair kit. Spell component pouch of holding 100 lbs (has enough components for 20 castings) Spell book 4. Each spell book has been glamoured to resemble poetry books. All of them are waterproof and bound in tooled, leather and wood covers. They are spelled with protection from evil, all elements and energy based attacks. Fire does not harm them. Has a permanent shrink/enlarge item spell on them. Appearance Akina is a beautiful young elf with a deceptively muscular build and translucent blue-gray eyes. She is 6ft tall with the creamy pale skin typical of most elves. Her sable, knee lth hair has two natural streaks of white which frame her face, adding to her exotic nature. She normally braids and coils her hair neatly around her hair, leaving a tail that hangs to her shoulder. She dresses in the gray and green of a traveling elf. Akina appears to be in her early twenties. Background Akina is the daughter of a female elf noble and a celestial she met while battling a necromancer bent on opening a portal to the nether realm. With the help of other adventurers, they stopped the necromancer and eventually married. A few years (and adventures) later Akina was born. Akina inherited her fathers immortality and his magical abilities and also inherited her mother’s wanderlust and love of nature. She combined these two natures and became a ranger/wizard. She is currently traveling around the region of Chult and may have to enter it to re-supply. She and Morrin Estilan were childhood friends as their fathers adventured together for awhile and remained relatively friendly. [/QUOTE]
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Jungle Deeps and Ocean Depths - Calling Erekose 13
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