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<blockquote data-quote="Manzanita" data-source="post: 2208070" data-attributes="member: 10109"><p><strong>the Shadowdancer</strong></p><p></p><p><strong>Julian Hemlock</strong></p><p>Male Half Aquatic Elf/half human(Chondathian) Rogue 7/Shadowdancer 3</p><p><strong>Region</strong>: Chult</p><p><strong>Patron Diety</strong>: Deep Sashelas</p><p><strong>Alignment</strong>: Chaotic Good</p><p><strong>Height</strong>: 5' 6''</p><p><strong>Weight</strong>: 140lbs</p><p><strong>Hair</strong>: Green</p><p><strong>Eyes</strong>: Orange</p><p><strong>Age</strong>: 33</p><p></p><p><strong>Str:</strong> 14 (+4) [6 points] </p><p><strong>Dex</strong>: 16 (+2) [6 points +1 @4th & 8th levels] [18 with gloves]</p><p><strong>Con</strong>: 14 (+0) [6 points] </p><p><strong>Int</strong>: 14 (+3) [6 points] </p><p><strong>Wis</strong>: 12 (+2) [4 points] </p><p><strong>Cha:</strong> 12 (+0) [4 points] </p><p></p><p><strong>Class and Racial Abilties:</strong></p><p>Low light vision, +1 to listen, spot and search, +2 to diplomacy and gather information, Sneak Attack + 4d6, trapfinding, evasion, improved uncanny dodge, Trap sense +2, Hide in Plain sight, shadow illusion, summon shadow</p><p></p><p><strong>Hit Dice</strong>: 7d6 + 3d8 +20</p><p><strong>HP</strong>: 71 (33+18+20)</p><p><strong>AC</strong>: 19 (+4 Dex, +2 bracers, +2 ring, +1 amulet)</p><p><strong>Init</strong>: +4(+4 Dex)</p><p><strong>Speed</strong>: 30ft run/ 20 feet swim</p><p><strong>Armor Check Penalty</strong>: 0</p><p><strong></strong></p><p><strong>Saves</strong>:</p><p><strong>Fortitude</strong> +6 [+3 base, +2 Con, +1 cloak]</p><p><strong>Reflex </strong> +13 [+8 base, + 4 Dex, +1 cloak]</p><p><strong>Will </strong> +5 [+3 base, +1 Wis, +1 cloak]</p><p></p><p><strong>BAB</strong>: +7/+2</p><p><strong>Melee Atk</strong>: +11/+6 (1d6+5, 19/20x2, +2 short sword - incl 1 pt electrical)</p><p><strong>Ranged Atk</strong>: +12 (1d4+1, 19/20x2, 30ft. range, +1 hand crossbow)</p><p><strong></strong></p><p><strong>Skills</strong>: (100 as rogue, 24 as shadowdancer)</p><p>Balance +8 [2 ranks +4 dex +2 tumble synergy]</p><p>Bluff +7 [6 ranks +1 chr]</p><p>Climb +7 [5 ranks, +2 Str]</p><p>Diplomacy 8 [1 rank +2 sense motive +2 bluff+2 race+1 chr]</p><p>Disable Device +12 [8 ranks +2 int +2MW tools]</p><p>Disguise +7 [5 ranks +2 bluff +1 chr]</p><p>Gather Information [+2 race +1 chr]</p><p>Hide +17 [13 ranks +4 dex]</p><p>Jump +9 [5 ranks +2 str +2 tumble]</p><p>Listen +3 [1 ranks, +1 Wis, +1 race]</p><p>Move Silently +12 [8 ranks +4 dex]</p><p>Open Locks +16 [10 ranks + 4 dex +2 MWtools]</p><p>Perform (Dance) +6 (5 ranks +1 Chr)</p><p>Search +11 [8 ranks, +2 Int, +1 race]</p><p>Sense Motive +6 [5 ranks, +1 Wis]</p><p>Spot +16 [13 ranks, +2 Int, +1 race]</p><p>Swim +14 [4 ranks(cc), +2 Str+8 racial feat]</p><p>Tumble +17 [11 ranks +2 jump +4 dex]</p><p></p><p><strong>Feats</strong>:</p><p>Water Adaptation(region - bonus) You can breathe water as well as air. You gain a swim speed of 20 feet, which means you can move through water at that speed without making Swim checks. You gain a +8 racial bonus on any Swim check. You can always take 10 on Swim checks even if rushed or threatened when swimming. You may use the run action while swimming, provided you swim in a straight line.</p><p>Dodge(1st level)</p><p>Mobility (3rd level)</p><p>Combat Reflexes (6th level)</p><p>Spring Attack (9th level)</p><p></p><p><strong>Languages</strong></p><p>Common, Elven, Aquan, Chondathian</p><p></p><p><strong>Equipment</strong>:</p><p>amulet of natural armor +1(2000 gps), Ring of protection +2 (8000 gps), Hat of disguise (1800 gps), Gloves of Dexterity+2 (4000 gps), hat of disguise (1800 gps), Bracers of Armor +2(4000 gps), +1 short sword(2310 gps)</p><p></p><p>The Darkstrike - This +2 short sword is made from a deep purple metal known as darksteel, so saturated with electricty that it grants the sword an extra +1 electricty damage with every hit. The quillions are made of blackened steel, smooth as glass, and black leather is wrapped around the hilt. A smooth, round onyx with a curious lightning-bolt burst of white is in the pommel. 11,310gp</p><p></p><p>Foefinder - This +1 precise hand crossbow allows the weilder to fire into melee without the -4 penalty that comes from not having the Precise Shot feat. It is crafted of smooth pale wood with subtle carvings of arrows in flight. 8,400gp</p><p></p><p>Chime of Opening (3,000gp) in haversack</p><p></p><p>Cloak of Protection +1 - This cloak is made of smooth eelskin, clasped with carved and guilded driftwood. 1,000gp</p><p></p><p>2 potions of cure moderate wounds (600gp) in haversack</p><p></p><p>5 days iron rations, waterskin and masterwork theives tools in haversack. And 471 gps</p><p></p><p></p><p><strong>Appearance</strong>: From Julian's appearance, it is clear he is not a typical half elf. Those familiar with aquatic elves might guess from his orange hair and the faint sheen on his skin from tiny scales, that he has such beings in his heritage. Julian is often gregarious and outgoing, from years of covert operations. But it is difficult for him to share personal thoughts.</p><p></p><p></p><p><strong>Personality</strong>:</p><p>Julian sometimes wonders who he really is. His life is full of fronts. The various fronts he uses when disguised. His gung-ho military front he uses with his superiors, or ex-superiors. His compliant student front he used with his shadowdancer trainers. Everyone wants something from him. He doesn't know what he wants.</p><p></p><p><strong>Background:</strong></p><p>Julian barely knew his mother and father. His birth was a result of an arranged coupling, between a admiral in the Chult navy, and a paid sea elf. Chult was interested in breeding special agents to use to strengthen their navy, fight pirates and combat sahaugin.</p><p></p><p>Julian’s military training started young. He quickly learned to fight with whatever weapon was available. He learned to sneak, to climb, to swim, to feign innocence, and to kill while doing any of these.</p><p></p><p>The military</p><p>His natural amphibious abilities made him a natural for the navy. He was taught to to sneak onto pirate ships, assume a disguise, and kill key crew members. He was also taught to fight sahaugins.</p><p></p><p>The shadowdancers</p><p>Who knows what they want, the shadowdancers. They can’t be found, but they can find you. When Julian’s skills were sufficient, he was contacted by members of this order. For once, Julian met people who respected his abilities and seemed only interested in teaching him, and not using him. It is rare for the shadowdancers to find eligible recruits and Julian was an outstanding one.</p><p></p><p>At this point, Julian was powerful enough that he was no longer easy to command. He began taking unexplained absenses from his duties. Projects he was assigned would take a long time, and his military handlers became worried he’d someday just not return. This is exactly what happened. The years of endless violence, or fighting the wars of other people, had taken their toll. Julian deserted. He knew there could be consequences for this. He needed a protector. There was a water elemental leader he knew. If he could do some service for him, he could help shield Julian from the military.</p></blockquote><p></p>
[QUOTE="Manzanita, post: 2208070, member: 10109"] [b]the Shadowdancer[/b] [B]Julian Hemlock[/B] Male Half Aquatic Elf/half human(Chondathian) Rogue 7/Shadowdancer 3 [B]Region[/B]: Chult [B]Patron Diety[/B]: Deep Sashelas [B]Alignment[/B]: Chaotic Good [B]Height[/B]: 5' 6'' [B]Weight[/B]: 140lbs [B]Hair[/B]: Green [B]Eyes[/B]: Orange [B]Age[/B]: 33 [B]Str:[/B] 14 (+4) [6 points] [B]Dex[/B]: 16 (+2) [6 points +1 @4th & 8th levels] [18 with gloves] [B]Con[/B]: 14 (+0) [6 points] [B]Int[/B]: 14 (+3) [6 points] [B]Wis[/B]: 12 (+2) [4 points] [B]Cha:[/B] 12 (+0) [4 points] [B]Class and Racial Abilties:[/B] Low light vision, +1 to listen, spot and search, +2 to diplomacy and gather information, Sneak Attack + 4d6, trapfinding, evasion, improved uncanny dodge, Trap sense +2, Hide in Plain sight, shadow illusion, summon shadow [B]Hit Dice[/B]: 7d6 + 3d8 +20 [B]HP[/B]: 71 (33+18+20) [B]AC[/B]: 19 (+4 Dex, +2 bracers, +2 ring, +1 amulet) [B]Init[/B]: +4(+4 Dex) [B]Speed[/B]: 30ft run/ 20 feet swim [B]Armor Check Penalty[/B]: 0 [B] Saves[/B]: [B]Fortitude[/B] +6 [+3 base, +2 Con, +1 cloak] [B]Reflex [/B] +13 [+8 base, + 4 Dex, +1 cloak] [B]Will [/B] +5 [+3 base, +1 Wis, +1 cloak] [B]BAB[/B]: +7/+2 [B]Melee Atk[/B]: +11/+6 (1d6+5, 19/20x2, +2 short sword - incl 1 pt electrical) [B]Ranged Atk[/B]: +12 (1d4+1, 19/20x2, 30ft. range, +1 hand crossbow) [B] Skills[/B]: (100 as rogue, 24 as shadowdancer) Balance +8 [2 ranks +4 dex +2 tumble synergy] Bluff +7 [6 ranks +1 chr] Climb +7 [5 ranks, +2 Str] Diplomacy 8 [1 rank +2 sense motive +2 bluff+2 race+1 chr] Disable Device +12 [8 ranks +2 int +2MW tools] Disguise +7 [5 ranks +2 bluff +1 chr] Gather Information [+2 race +1 chr] Hide +17 [13 ranks +4 dex] Jump +9 [5 ranks +2 str +2 tumble] Listen +3 [1 ranks, +1 Wis, +1 race] Move Silently +12 [8 ranks +4 dex] Open Locks +16 [10 ranks + 4 dex +2 MWtools] Perform (Dance) +6 (5 ranks +1 Chr) Search +11 [8 ranks, +2 Int, +1 race] Sense Motive +6 [5 ranks, +1 Wis] Spot +16 [13 ranks, +2 Int, +1 race] Swim +14 [4 ranks(cc), +2 Str+8 racial feat] Tumble +17 [11 ranks +2 jump +4 dex] [B]Feats[/B]: Water Adaptation(region - bonus) You can breathe water as well as air. You gain a swim speed of 20 feet, which means you can move through water at that speed without making Swim checks. You gain a +8 racial bonus on any Swim check. You can always take 10 on Swim checks even if rushed or threatened when swimming. You may use the run action while swimming, provided you swim in a straight line. Dodge(1st level) Mobility (3rd level) Combat Reflexes (6th level) Spring Attack (9th level) [B]Languages[/B] Common, Elven, Aquan, Chondathian [B]Equipment[/B]: amulet of natural armor +1(2000 gps), Ring of protection +2 (8000 gps), Hat of disguise (1800 gps), Gloves of Dexterity+2 (4000 gps), hat of disguise (1800 gps), Bracers of Armor +2(4000 gps), +1 short sword(2310 gps) The Darkstrike - This +2 short sword is made from a deep purple metal known as darksteel, so saturated with electricty that it grants the sword an extra +1 electricty damage with every hit. The quillions are made of blackened steel, smooth as glass, and black leather is wrapped around the hilt. A smooth, round onyx with a curious lightning-bolt burst of white is in the pommel. 11,310gp Foefinder - This +1 precise hand crossbow allows the weilder to fire into melee without the -4 penalty that comes from not having the Precise Shot feat. It is crafted of smooth pale wood with subtle carvings of arrows in flight. 8,400gp Chime of Opening (3,000gp) in haversack Cloak of Protection +1 - This cloak is made of smooth eelskin, clasped with carved and guilded driftwood. 1,000gp 2 potions of cure moderate wounds (600gp) in haversack 5 days iron rations, waterskin and masterwork theives tools in haversack. And 471 gps [B]Appearance[/B]: From Julian's appearance, it is clear he is not a typical half elf. Those familiar with aquatic elves might guess from his orange hair and the faint sheen on his skin from tiny scales, that he has such beings in his heritage. Julian is often gregarious and outgoing, from years of covert operations. But it is difficult for him to share personal thoughts. [B]Personality[/B]: Julian sometimes wonders who he really is. His life is full of fronts. The various fronts he uses when disguised. His gung-ho military front he uses with his superiors, or ex-superiors. His compliant student front he used with his shadowdancer trainers. Everyone wants something from him. He doesn't know what he wants. [B]Background:[/B] Julian barely knew his mother and father. His birth was a result of an arranged coupling, between a admiral in the Chult navy, and a paid sea elf. Chult was interested in breeding special agents to use to strengthen their navy, fight pirates and combat sahaugin. Julian’s military training started young. He quickly learned to fight with whatever weapon was available. He learned to sneak, to climb, to swim, to feign innocence, and to kill while doing any of these. The military His natural amphibious abilities made him a natural for the navy. He was taught to to sneak onto pirate ships, assume a disguise, and kill key crew members. He was also taught to fight sahaugins. The shadowdancers Who knows what they want, the shadowdancers. They can’t be found, but they can find you. When Julian’s skills were sufficient, he was contacted by members of this order. For once, Julian met people who respected his abilities and seemed only interested in teaching him, and not using him. It is rare for the shadowdancers to find eligible recruits and Julian was an outstanding one. At this point, Julian was powerful enough that he was no longer easy to command. He began taking unexplained absenses from his duties. Projects he was assigned would take a long time, and his military handlers became worried he’d someday just not return. This is exactly what happened. The years of endless violence, or fighting the wars of other people, had taken their toll. Julian deserted. He knew there could be consequences for this. He needed a protector. There was a water elemental leader he knew. If he could do some service for him, he could help shield Julian from the military. [/QUOTE]
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