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<blockquote data-quote="Wilphe" data-source="post: 2222287" data-attributes="member: 8221"><p><strong>Gudenny</strong></p><p><strong></strong></p><p><strong>Female Riverfolk Rogue 2 / Bard 1 / Wizard 2 / Druid 5 </strong></p><p><strong>Region:</strong> Rashemen</p><p><strong>Patron Diety:</strong> Mielikki</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 5' 9'</p><p><strong>Weight:</strong> 105lbs</p><p><strong>Hair:</strong> Gray/Brown</p><p><strong>Eyes:</strong> Blue</p><p><strong>Age:</strong> 135</p><p></p><p><strong>Str: </strong> 10 (0) [2 pointsl] </p><p><strong>Dex: </strong> 12 (+1) [4 points]</p><p><strong>Con:</strong> 14 (+2) [6 points] </p><p><strong>Int:</strong> 16 (+3) [10 points] </p><p><strong>Wis:</strong> 16 (+3) [6 points, +2 levels] </p><p><strong>Cha:</strong> 12 (+1) [4 points] </p><p></p><p><strong>Class and Racial Abilties:</strong></p><p>Swim Speed 30ft</p><p>Water Breathing</p><p>Low Light Vision</p><p>+2 bonus v "Water Spells"</p><p>Speak to Fish 1 min/day</p><p>Sneak Attack +1d6</p><p>Trapfinding</p><p>Evasion</p><p>Bardic Music</p><p>Bardic Knowledge (Base 6)</p><p>Countersong</p><p>Fascinate</p><p>Inspire Courage +1</p><p>Nature Sense</p><p>Wild Empathy</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p>Wild Shape 1/day</p><p></p><p>Scribe Scroll</p><p></p><p>Animal Companion</p><p>Summon Familiar</p><p></p><p></p><p><strong>Hit Dice:</strong> 3d6+2d4+5d8</p><p><strong>HP:</strong> 71</p><p><strong>AC:</strong> 17 (+1 Dex, +4 Armour, +2 Deflection)</p><p><strong>Init:</strong> +1 [+1 Dex]</p><p><strong>Speed:</strong> 30ft </p><p><strong>Armor Check Penalty:</strong> 0</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +7 [+4 base, +2 Con +1 Cloak]</p><p>Reflex +8 [+6 base, +1 Dex, +1 Cloak]</p><p>Will +13 [+9 base, +3 Wis, +1 Cloak]</p><p>+2 v "Water" spells</p><p>+4 v Fey Spell Like Abilities</p><p></p><p><strong>BAB:</strong> +5</p><p><strong>Melee Atk: </strong> +6 <em>+1 SureStriking Scimitar</em> 1d6 18/20x2</p><p> <strong>Ranged Atk: </strong> +7* <em>MW Longbow</em> 1d8 20x3 </p><p> * +1 within 30 feet</p><p><strong></strong></p><p><strong>Skills:</strong></p><p>Bluff 11 [+1 CHA +3 CoP = 15]</p><p>Concentration 6 [4]</p><p>Decipher Script 7 [10]</p><p>Diplomacy 7 [+1 CHA + 2 Bluff + 2 K/N&R +2 Sense Motive +3 CoP= 17]</p><p>Gather Information 13 [+1 CHA, +3 CoP =17] (+2 in Chult & Rashemen)</p><p>Intimidate 0 [+1 CHA +2 Bluff + 3 CoP= +6]</p><p>K/Chult 5 [8]</p><p>K/History 5 [8]</p><p>K/Nature 7 [+3 INT +2 Class = 12]</p><p>K/Nobility and Royalty 5 [8]</p><p>K/Rashemen 5 [7]</p><p>Perform - Stringed Instruments 13 [+1 CHA, +3 CoP = 17]</p><p>Sense Motive 5 [8]</p><p>Sleight of Hand 7 [+1 DEX +2 Bluff = 10]</p><p>Spellcraft 13 [16]</p><p>Survival 0 [+3 WIS +2 Class = 5] (+2 K/Nature Aboveground)</p><p></p><p></p><p><strong>Feats:</strong></p><p>Practiced Spellcaster - Druid</p><p>Point Blank Shot</p><p>Leadership</p><p>Precise Shot</p><p></p><p>Ethran - Regional</p><p></p><p><strong>Languages:</strong></p><p>Common, Sylvan, Rashemi, Chultan, Druidic, Alzhedo</p><p></p><p><strong>Equipment:</strong></p><p></p><p>Mithril Chain Shirt</p><p>+1 Sure Striking Scimitar</p><p>MW Longbow</p><p>Hat of Disguise</p><p>+2 Ring of Protection</p><p>Quiver of Mielikki</p><p>Cloak of Resistance +1</p><p>Bag of Holding Type 1</p><p>Scroll Organiser</p><p>MW Potion Belt</p><p>MW Bandoleer</p><p>Ring of Invisibility - This is a ring crafted of clear crystal, smooth as glass.</p><p>Circlet of Persuasion - This circlet resembles an electrum braid set with small garnet roses. </p><p>515 gp left</p><p></p><p></p><p></p><p><strong>Spellcasting:</strong></p><p></p><p><strong>Bard</strong></p><p>Save DCs: 11+ Spell Level</p><p>Caster Level: 1</p><p>Spells per day: 2</p><p></p><p>Spells known:</p><p>Light</p><p>Mage Hand</p><p>Message</p><p>Prestigitation</p><p></p><p></p><p><strong>Druid</strong></p><p>Save DCs: 13 + Spell level</p><p>Caster Level 9</p><p>Spells per day: 5 / 4 / 3 / 2</p><p></p><p></p><p><strong>Wizard:</strong></p><p>Save DCs: 13 + Spell Level</p><p>Caster Level: 2</p><p>Spells per day: 4 / 1</p><p></p><p>Spells known: 8</p><p>Animate Rope</p><p>Comprehend Languages</p><p>Disguise Self</p><p>Expeditious Retreat</p><p>Feather Fall</p><p>Nystuls Magic Aura</p><p>Shield</p><p>True Strike</p><p></p><p><strong>Appearance:</strong></p><p>Tall, thin and elegent. Willowy would be the word. Normally dressed in practical, earthy cottons unless she is attending a function - in which case she will dress in an understated, but fashionable, way.</p><p></p><p> Her eyes are like deep, still pools and her flowing hair has the colour of the sandy bottom of a crisp clean mountain stream.</p><p></p><p><strong>Personality:</strong></p><p> Normally perfectly charming and open. Not the sort of person you'd suspect of anything underhand. Which means it's rather a suprise to discover that Gudenny can be as guilefull and deceitfull as many a less savoury spy or assassin. The fact is however, that how she appears at first glance is how she really is - and the her "work" persona is a front.</p><p>It's a very effective front none the less.</p><p> She isn't really the most focused of individuals, enjoying nothing more than to fulfil her rather minimal responsbilities and then enjoy herself - being equally at home at a noble reception, playing and carousing in a low tavern or retiring into the jungle for some quality time away from nature.</p><p></p><p><strong>Background:</strong></p><p></p><p> There are some Rashemi for whom the dajemma becomes a way of life; there are some of the wychlaran who accept exile from their own land so as to better learn about those that might pose a threat. Gudenny is both of those. While her spirit folk nature allowed her an innate understanding of the guardians of Rashemen that her human collegues could master with only dedicated study it also kept her from a true understanding of human nature.</p><p> Her study left her with a desire to find out more about the world and when she finally took to the road on her dajemma she hardly ever looked back; tromping as far west as Waterdeep and Baldur's Gate before moving south into Calimshan and thence onto Chult and Lantan.</p><p></p><p> Those three regions, for all intents and purposes, consitute her beat as intelligence gatherer and informal ambassador. Rashmen really has few interests or enemies in the South East of Faerun; but thanks to her it has a couple of allies. Perhaps her most important function however, is to provide guidance and consular support for those few intrepid Rashemi whose wanderings take them this far south - as well as home cooking and a warm welcome. Her followers can normally see to the latter, so she has plenty of free time to do as she pleases</p></blockquote><p></p>
[QUOTE="Wilphe, post: 2222287, member: 8221"] [b]Gudenny Female Riverfolk Rogue 2 / Bard 1 / Wizard 2 / Druid 5 Region:[/b] Rashemen [B]Patron Diety:[/B] Mielikki [B]Alignment:[/B] Neutral Good [B]Height:[/B] 5' 9' [B]Weight:[/B] 105lbs [B]Hair:[/B] Gray/Brown [B]Eyes:[/B] Blue [B]Age:[/B] 135 [B]Str: [/B] 10 (0) [2 pointsl] [B]Dex: [/B] 12 (+1) [4 points] [B]Con:[/B] 14 (+2) [6 points] [B]Int:[/B] 16 (+3) [10 points] [B]Wis:[/B] 16 (+3) [6 points, +2 levels] [B]Cha:[/B] 12 (+1) [4 points] [B]Class and Racial Abilties:[/B] Swim Speed 30ft Water Breathing Low Light Vision +2 bonus v "Water Spells" Speak to Fish 1 min/day Sneak Attack +1d6 Trapfinding Evasion Bardic Music Bardic Knowledge (Base 6) Countersong Fascinate Inspire Courage +1 Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Nature's Lure Wild Shape 1/day Scribe Scroll Animal Companion Summon Familiar [B]Hit Dice:[/B] 3d6+2d4+5d8 [B]HP:[/B] 71 [B]AC:[/B] 17 (+1 Dex, +4 Armour, +2 Deflection) [B]Init:[/B] +1 [+1 Dex] [B]Speed:[/B] 30ft [B]Armor Check Penalty:[/B] 0 [B]Saves:[/B] Fortitude +7 [+4 base, +2 Con +1 Cloak] Reflex +8 [+6 base, +1 Dex, +1 Cloak] Will +13 [+9 base, +3 Wis, +1 Cloak] +2 v "Water" spells +4 v Fey Spell Like Abilities [B]BAB:[/B] +5 [B]Melee Atk: [/B] +6 [i]+1 SureStriking Scimitar[/i] 1d6 18/20x2 [B]Ranged Atk: [/B] +7* [i]MW Longbow[/i] 1d8 20x3 * +1 within 30 feet [B] Skills:[/B] Bluff 11 [+1 CHA +3 CoP = 15] Concentration 6 [4] Decipher Script 7 [10] Diplomacy 7 [+1 CHA + 2 Bluff + 2 K/N&R +2 Sense Motive +3 CoP= 17] Gather Information 13 [+1 CHA, +3 CoP =17] (+2 in Chult & Rashemen) Intimidate 0 [+1 CHA +2 Bluff + 3 CoP= +6] K/Chult 5 [8] K/History 5 [8] K/Nature 7 [+3 INT +2 Class = 12] K/Nobility and Royalty 5 [8] K/Rashemen 5 [7] Perform - Stringed Instruments 13 [+1 CHA, +3 CoP = 17] Sense Motive 5 [8] Sleight of Hand 7 [+1 DEX +2 Bluff = 10] Spellcraft 13 [16] Survival 0 [+3 WIS +2 Class = 5] (+2 K/Nature Aboveground) [B]Feats:[/B] Practiced Spellcaster - Druid Point Blank Shot Leadership Precise Shot Ethran - Regional [B]Languages:[/B] Common, Sylvan, Rashemi, Chultan, Druidic, Alzhedo [B]Equipment:[/B] Mithril Chain Shirt +1 Sure Striking Scimitar MW Longbow Hat of Disguise +2 Ring of Protection Quiver of Mielikki Cloak of Resistance +1 Bag of Holding Type 1 Scroll Organiser MW Potion Belt MW Bandoleer Ring of Invisibility - This is a ring crafted of clear crystal, smooth as glass. Circlet of Persuasion - This circlet resembles an electrum braid set with small garnet roses. 515 gp left [B]Spellcasting:[/B] [B]Bard[/B] Save DCs: 11+ Spell Level Caster Level: 1 Spells per day: 2 Spells known: Light Mage Hand Message Prestigitation [B]Druid[/B] Save DCs: 13 + Spell level Caster Level 9 Spells per day: 5 / 4 / 3 / 2 [B]Wizard:[/B] Save DCs: 13 + Spell Level Caster Level: 2 Spells per day: 4 / 1 Spells known: 8 Animate Rope Comprehend Languages Disguise Self Expeditious Retreat Feather Fall Nystuls Magic Aura Shield True Strike [B]Appearance:[/B] Tall, thin and elegent. Willowy would be the word. Normally dressed in practical, earthy cottons unless she is attending a function - in which case she will dress in an understated, but fashionable, way. Her eyes are like deep, still pools and her flowing hair has the colour of the sandy bottom of a crisp clean mountain stream. [B]Personality:[/B] Normally perfectly charming and open. Not the sort of person you'd suspect of anything underhand. Which means it's rather a suprise to discover that Gudenny can be as guilefull and deceitfull as many a less savoury spy or assassin. The fact is however, that how she appears at first glance is how she really is - and the her "work" persona is a front. It's a very effective front none the less. She isn't really the most focused of individuals, enjoying nothing more than to fulfil her rather minimal responsbilities and then enjoy herself - being equally at home at a noble reception, playing and carousing in a low tavern or retiring into the jungle for some quality time away from nature. [B]Background:[/B] There are some Rashemi for whom the dajemma becomes a way of life; there are some of the wychlaran who accept exile from their own land so as to better learn about those that might pose a threat. Gudenny is both of those. While her spirit folk nature allowed her an innate understanding of the guardians of Rashemen that her human collegues could master with only dedicated study it also kept her from a true understanding of human nature. Her study left her with a desire to find out more about the world and when she finally took to the road on her dajemma she hardly ever looked back; tromping as far west as Waterdeep and Baldur's Gate before moving south into Calimshan and thence onto Chult and Lantan. Those three regions, for all intents and purposes, consitute her beat as intelligence gatherer and informal ambassador. Rashmen really has few interests or enemies in the South East of Faerun; but thanks to her it has a couple of allies. Perhaps her most important function however, is to provide guidance and consular support for those few intrepid Rashemi whose wanderings take them this far south - as well as home cooking and a warm welcome. Her followers can normally see to the latter, so she has plenty of free time to do as she pleases [/QUOTE]
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