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Jungle Deeps and Ocean Depths OOC - Full
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1553356" data-attributes="member: 4441"><p>Cool! Ok, lemme see, items for Mad Harry...</p><p></p><p><strong>Pearl of the Sirines</strong> - A beautiful golden-pink pearl, like the dawn, was what Harry's father left for him before he left for Chult. What exactly it is, Harry's only recently found out. 15,300gp</p><p></p><p><strong>Golden Cutlass</strong> - Upgrade your +1 cultass to a +1 solid gold cutlass. Made of magically strengthened gold, this cutlass does 1d8 damage instead of 1d6. Normally one has to have a feat to use this kind of weapon effectively, but part of the enchantment included was to make it easy for the weilder to use. There's no better sword on the Sea of Swords, you've said a time or two. 3,000gp</p><p></p><p><strong>Upgrade armor to +1</strong> - 1,000gp</p><p></p><p><strong>wand of <em>cure light wounds</em></strong> - This wand is little more than a battered birch twig, the end wrapped in silver wire. It has 13 charges left - 200gp</p><p></p><p><strong>Trap-springer</strong> - This appears to be a coiled spring of steel wire, three inches across and three inches tall. When the appropriate command words are spoken, it can perform the following services.</p><p><em>Slink</em> - the device springs end over end up to 100 feet along any passage, counting paces aloud as it goes.</p><p><em>Sunk</em> - when this command is given and a race is named (dwarf, elf, gnome, etc) the trap-springer magically alters its weight to approximate an average weight for the racial type named, thus triggering any pressure plates or pit traps along its course.</p><p><em>Heel</em> - the device will return</p><p><em>Stay</em> - the trap-springer extends horizontally or vertically, making the device rigid and allowing the its owner to measure the height, depth, or length of any passage, or to use the coil as a ladder (or more correctly, a rope).</p><p></p><p>This was "liberated" from a slightly nutty gnome artificer that managed to blow up half the bar Harry was at when he accidentally added some kind of alchemical concoction to his whisky. Of course Harry also "liberated" most of the coin as well. - 5,000gp (adapted from Encyclopedia Magica, 2e)</p><p></p><p>[Yes, the trap-springer is essentially a magical Slinky, and if that's just a little too weird for you, the alternate item is below.]</p><p></p><p><strong>Boon Boots</strong> - These extravagent, knee-high, red leather boots are quite perfect for any terrain. When climbing they grow tiny spikes, in marshy land they become wide and broad for walking on mud, or when walking on slick decks they provide excellent traction. The wearer can ignore all terrain penalties to movement, and gets a +4 to Reflex saves on slippery surfaces. They won't let you walk across water, or anything like that though. 5,000gp (Book of Transversing, Materia Magica)</p><p></p><p>As for how Mad Harry came to be with this crew, here's an idea. Harry catches the next boat for Chult, but when they were in sight of land, there was a terrible storm and the ship sank. Harry was badly hurt and starting to drown in the rough seas, but when he clutched his pearl to him, he suddenly found he was able to breathe the water as easily as air, and move much easier than before. He was able to get to land, though it was very tiring. </p><p></p><p>When he woke the next day, he was pleased to find his pack of things had washed up on shore. But he was in the middle of nowhere Trusting his luck, Harry struck out into the jungle. He managed to wander about a week, not getting into too much trouble, until he fell through a hidden weak spot into the forest floor. The fall dazed him just long enough for some kind of moving plant to get him wrapped up. Weakened from his long journey, Harry hasn't been able to get free yet, must to his supreme annoyance. But he's been catching glimpses of some terrible dark <em>thing</em> lurking down the passageway, and he knows he'd rather not meet it...</p><p></p><p>Then the party can meet you and we'll go from there. How does that sound? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I hope you like your items, ask for a cosmic re-roll if you don't.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1553356, member: 4441"] Cool! Ok, lemme see, items for Mad Harry... [b]Pearl of the Sirines[/b] - A beautiful golden-pink pearl, like the dawn, was what Harry's father left for him before he left for Chult. What exactly it is, Harry's only recently found out. 15,300gp [b]Golden Cutlass[/b] - Upgrade your +1 cultass to a +1 solid gold cutlass. Made of magically strengthened gold, this cutlass does 1d8 damage instead of 1d6. Normally one has to have a feat to use this kind of weapon effectively, but part of the enchantment included was to make it easy for the weilder to use. There's no better sword on the Sea of Swords, you've said a time or two. 3,000gp [b]Upgrade armor to +1[/b] - 1,000gp [b]wand of [i]cure light wounds[/i][/b] - This wand is little more than a battered birch twig, the end wrapped in silver wire. It has 13 charges left - 200gp [b]Trap-springer[/b] - This appears to be a coiled spring of steel wire, three inches across and three inches tall. When the appropriate command words are spoken, it can perform the following services. [i]Slink[/i] - the device springs end over end up to 100 feet along any passage, counting paces aloud as it goes. [i]Sunk[/i] - when this command is given and a race is named (dwarf, elf, gnome, etc) the trap-springer magically alters its weight to approximate an average weight for the racial type named, thus triggering any pressure plates or pit traps along its course. [i]Heel[/i] - the device will return [i]Stay[/i] - the trap-springer extends horizontally or vertically, making the device rigid and allowing the its owner to measure the height, depth, or length of any passage, or to use the coil as a ladder (or more correctly, a rope). This was "liberated" from a slightly nutty gnome artificer that managed to blow up half the bar Harry was at when he accidentally added some kind of alchemical concoction to his whisky. Of course Harry also "liberated" most of the coin as well. - 5,000gp (adapted from Encyclopedia Magica, 2e) [Yes, the trap-springer is essentially a magical Slinky, and if that's just a little too weird for you, the alternate item is below.] [b]Boon Boots[/b] - These extravagent, knee-high, red leather boots are quite perfect for any terrain. When climbing they grow tiny spikes, in marshy land they become wide and broad for walking on mud, or when walking on slick decks they provide excellent traction. The wearer can ignore all terrain penalties to movement, and gets a +4 to Reflex saves on slippery surfaces. They won't let you walk across water, or anything like that though. 5,000gp (Book of Transversing, Materia Magica) As for how Mad Harry came to be with this crew, here's an idea. Harry catches the next boat for Chult, but when they were in sight of land, there was a terrible storm and the ship sank. Harry was badly hurt and starting to drown in the rough seas, but when he clutched his pearl to him, he suddenly found he was able to breathe the water as easily as air, and move much easier than before. He was able to get to land, though it was very tiring. When he woke the next day, he was pleased to find his pack of things had washed up on shore. But he was in the middle of nowhere Trusting his luck, Harry struck out into the jungle. He managed to wander about a week, not getting into too much trouble, until he fell through a hidden weak spot into the forest floor. The fall dazed him just long enough for some kind of moving plant to get him wrapped up. Weakened from his long journey, Harry hasn't been able to get free yet, must to his supreme annoyance. But he's been catching glimpses of some terrible dark [i]thing[/i] lurking down the passageway, and he knows he'd rather not meet it... Then the party can meet you and we'll go from there. How does that sound? :) I hope you like your items, ask for a cosmic re-roll if you don't. [/QUOTE]
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