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Jungle Deeps and Ocean Depths OOC - Full
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<blockquote data-quote="Wilphe" data-source="post: 2212134" data-attributes="member: 8221"><p>Well here's what I have so far:</p><p></p><p>Melindra</p><p></p><p>Rashemi Female Human</p><p></p><p>STR 10</p><p>DEX 14</p><p>CON 12</p><p>INT 16</p><p>WIS 14+2 boosts = 16</p><p>CHA 12</p><p></p><p>Rge 2/ Brd 1 / Wiz 1 / Drui 6</p><p></p><p>It's a build that already meets the quite difficult requirements for Fochlucan Lyrist. However, what do I do with her. I went for Wizard over Bard for the extra spell power and versatility but is it worth it the loss of BAB, Armour and skills to eventually get 6th level wizard spells over 4th level Bard ones?</p><p></p><p>Feats: </p><p>Looking at (in no particular order) - and I can't have all of these.</p><p></p><p>Greenbond Summoning</p><p>Close Quarters Fighting (If it looks like a Wizard...)</p><p>Zen Archery (Just to dump DEX)</p><p>Heat Tolerance (not that useful but flavoursome)</p><p>Extra Wild Shape (Only got 2 uses)</p><p>Practiced Spell Caster (For Druid to start off with; is it worth picking it up for the second class or not?)</p><p>Natural Spell</p><p></p><p>I don't think I'll have the spell slots to mess around with metamagic so I think I'd better go the archery route</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Wilphe, post: 2212134, member: 8221"] Well here's what I have so far: Melindra Rashemi Female Human STR 10 DEX 14 CON 12 INT 16 WIS 14+2 boosts = 16 CHA 12 Rge 2/ Brd 1 / Wiz 1 / Drui 6 It's a build that already meets the quite difficult requirements for Fochlucan Lyrist. However, what do I do with her. I went for Wizard over Bard for the extra spell power and versatility but is it worth it the loss of BAB, Armour and skills to eventually get 6th level wizard spells over 4th level Bard ones? Feats: Looking at (in no particular order) - and I can't have all of these. Greenbond Summoning Close Quarters Fighting (If it looks like a Wizard...) Zen Archery (Just to dump DEX) Heat Tolerance (not that useful but flavoursome) Extra Wild Shape (Only got 2 uses) Practiced Spell Caster (For Druid to start off with; is it worth picking it up for the second class or not?) Natural Spell I don't think I'll have the spell slots to mess around with metamagic so I think I'd better go the archery route Thoughts? [/QUOTE]
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