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<blockquote data-quote="UniversalMonster" data-source="post: 4965325" data-attributes="member: 1034"><p>To begin, each of you have arrived at Sultan's Hand by boat, and have stepped off of the dock with your gear in hand. Sultan's Hand is a sliver of civilization and new construction on the shores of a tropical jungle island. New walls are in the process of being built (to fend off raids by gibberlings and a memorable attack by savage Qllan. </p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Please feel free to introduce and briefly describe your character!</span></p><p></p><p>As you enter the city (and on the journey to Teotlok), your group quickly gets a sense of a number of rumors about Sultan's Hand itself, as well as the surrounding jungle. </p><p></p><p></p><p>Rumors: </p><p></p><ul> <li data-xf-list-type="ul">The eldritch giants (known as the <em>gyrdoreï </em>) used an arcane ruin deep in the jungle to conduct their strange war rituals. Valuable crystals, pure magical elements and other treasures are believed to remain behind. <br /> </li> <li data-xf-list-type="ul">A jungle sphynx who answers questions and whispers mysterious prophecies lives atop a waterfall somewhere in the islands interior. </li> <li data-xf-list-type="ul"> </li> <li data-xf-list-type="ul">Warring tribes of humanoids (including gibberlings, berserker Qllan, and orcs) compete for hunting territory outside of the city. <br /> </li> <li data-xf-list-type="ul">The Sea Cliffs west of the Sultan's Hand contain some caves with (reportedly) drow ruins. <br /> </li> <li data-xf-list-type="ul">Parts of the jungle are haunted by the spirits of a secretive elven court that once lived there. <br /> </li> <li data-xf-list-type="ul">Near the end of the Vaish War, a gargantuan and ancient ocean titan called the Karakvaile actually came ashore several miles east of Sultan's hand- it was burning alive. Natives say collapsed somewhere in the jungle, and have refused to go there since then. <br /> </li> <li data-xf-list-type="ul">A thieves guild known as the Fangs has set itself up in the city, and controls all the vice in town.</li> </ul><p></p><p></p><p>Jobs To Be Had: </p><ul> <li data-xf-list-type="ul">Orchid Hunting: - the Circle of Cenevar is paying 5gp per blossom of a rare flower, to anyone brave enough to harvest them. They'll even tell you exactly where to find a bunch of them....<br /> </li> <li data-xf-list-type="ul">Bounty on an "Escaped Criminal" known only as Copperjaw. Inquire at the Singing Fish. <br /> </li> <li data-xf-list-type="ul">Guards wanted for a Mining Caravan headed for the interior of the jungle. See the Theldan's Mining Company Office. <br /> </li> <li data-xf-list-type="ul">Vaish Sponsored Expedition Seeks Brave Souls: Try at the Explorers Guild. <br /> </li> <li data-xf-list-type="ul">Sultan's Hand Indendent Trapping (an unfortunate acronym nonetheless) is having a problem with some of their territory being raided. Seek Thrandal Mazen at the Golden Moth.</li> </ul></blockquote><p></p>
[QUOTE="UniversalMonster, post: 4965325, member: 1034"] To begin, each of you have arrived at Sultan's Hand by boat, and have stepped off of the dock with your gear in hand. Sultan's Hand is a sliver of civilization and new construction on the shores of a tropical jungle island. New walls are in the process of being built (to fend off raids by gibberlings and a memorable attack by savage Qllan. [COLOR="Lime"] Please feel free to introduce and briefly describe your character![/COLOR] As you enter the city (and on the journey to Teotlok), your group quickly gets a sense of a number of rumors about Sultan's Hand itself, as well as the surrounding jungle. Rumors: [LIST] [*]The eldritch giants (known as the [I]gyrdoreï [/I]) used an arcane ruin deep in the jungle to conduct their strange war rituals. Valuable crystals, pure magical elements and other treasures are believed to remain behind. [*]A jungle sphynx who answers questions and whispers mysterious prophecies lives atop a waterfall somewhere in the islands interior. [*] [*]Warring tribes of humanoids (including gibberlings, berserker Qllan, and orcs) compete for hunting territory outside of the city. [*]The Sea Cliffs west of the Sultan's Hand contain some caves with (reportedly) drow ruins. [*]Parts of the jungle are haunted by the spirits of a secretive elven court that once lived there. [*]Near the end of the Vaish War, a gargantuan and ancient ocean titan called the Karakvaile actually came ashore several miles east of Sultan's hand- it was burning alive. Natives say collapsed somewhere in the jungle, and have refused to go there since then. [*]A thieves guild known as the Fangs has set itself up in the city, and controls all the vice in town. [/LIST] Jobs To Be Had: [LIST] [*]Orchid Hunting: - the Circle of Cenevar is paying 5gp per blossom of a rare flower, to anyone brave enough to harvest them. They'll even tell you exactly where to find a bunch of them.... [*]Bounty on an "Escaped Criminal" known only as Copperjaw. Inquire at the Singing Fish. [*]Guards wanted for a Mining Caravan headed for the interior of the jungle. See the Theldan's Mining Company Office. [*]Vaish Sponsored Expedition Seeks Brave Souls: Try at the Explorers Guild. [*]Sultan's Hand Indendent Trapping (an unfortunate acronym nonetheless) is having a problem with some of their territory being raided. Seek Thrandal Mazen at the Golden Moth. [/LIST] [/QUOTE]
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