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<blockquote data-quote="Arkhandus" data-source="post: 3573135" data-attributes="member: 13966"><p>Easy solution:</p><p></p><p>Tell the wizard you need some woodlands cleared, and you'd like to see him just go nuts with Fireballs and stuff all week, and have fun with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>As long as you gently nudge him in the right direction as he goes, the wizard should have a lotta woodland cleared by the end of the week, so making a road around there shouldn't be too difficult afterward. And the mosquitoes won't be much of a threat after they've all been haplessly incinerated. The burning stench and smoke should help keep bugs away for a while too, I think.</p><p></p><p>'Course, you may need a cleric to do damage control by levying Control Water, Control Weather, and such. Or go buy a Decanter of Endless Water first, beef up your fighter's strength, then tell him to hose the area on full blast each day after the wizard's gotten tired and gone to take his nap. After, of course, enough space has been cleared.</p><p></p><p>Or, have a different wizard or cleric start summoning Water Elementals to quell some of the fires.</p><p></p><p>Proceed to flee and recoup once the nature spirits or angry natives come knocking. Then go back and incinerate them too, or something.</p><p></p><p></p><p></p><p>....What? It's the adventurer's way. Just don't forget the obligatory looting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3573135, member: 13966"] Easy solution: Tell the wizard you need some woodlands cleared, and you'd like to see him just go nuts with Fireballs and stuff all week, and have fun with it. :p As long as you gently nudge him in the right direction as he goes, the wizard should have a lotta woodland cleared by the end of the week, so making a road around there shouldn't be too difficult afterward. And the mosquitoes won't be much of a threat after they've all been haplessly incinerated. The burning stench and smoke should help keep bugs away for a while too, I think. 'Course, you may need a cleric to do damage control by levying Control Water, Control Weather, and such. Or go buy a Decanter of Endless Water first, beef up your fighter's strength, then tell him to hose the area on full blast each day after the wizard's gotten tired and gone to take his nap. After, of course, enough space has been cleared. Or, have a different wizard or cleric start summoning Water Elementals to quell some of the fires. Proceed to flee and recoup once the nature spirits or angry natives come knocking. Then go back and incinerate them too, or something. ....What? It's the adventurer's way. Just don't forget the obligatory looting. :p [/QUOTE]
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