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Jungles of Chult hexcrawl setup
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<blockquote data-quote="hawkeyefan" data-source="post: 7980411" data-attributes="member: 6785785"><p>Make them all part of the same expedition, with a general goal of unearthing treasure. Chult is famous for its ruins and riches. You can make some NPCs to serve as the heads of the expedition....maybe a third or fourth son of a noble house who’s decided to earn his name this way?</p><p></p><p>Add a couple of advisors and you got yourself some built in quest givers to help provoke the PCs to action if needed.</p><p></p><p>I’d also give some secret motives and such to some of the NPCs, and probably also some PCs, too. </p><p></p><p>I ran a campaign exactly like this back in the third edition days and it remains one of my favorite D&D campaigns I’ve ever run.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7980411, member: 6785785"] Make them all part of the same expedition, with a general goal of unearthing treasure. Chult is famous for its ruins and riches. You can make some NPCs to serve as the heads of the expedition....maybe a third or fourth son of a noble house who’s decided to earn his name this way? Add a couple of advisors and you got yourself some built in quest givers to help provoke the PCs to action if needed. I’d also give some secret motives and such to some of the NPCs, and probably also some PCs, too. I ran a campaign exactly like this back in the third edition days and it remains one of my favorite D&D campaigns I’ve ever run. [/QUOTE]
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