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General Tabletop Discussion
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Jungles of Chult hexcrawl setup
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<blockquote data-quote="pukunui" data-source="post: 8002656" data-attributes="member: 54629"><p>I just had a crazy but potentially awesome idea! I know I’ve been a vocal critic of Dragon Heist for being a railroady mess.</p><p></p><p>But I just had the thought that I could transpose the whole thing to Chult! I’d use Jarlaxle as the main villain so that the PCs could potentially gain his submarine, which they could potentially use to find Aremag’s lair and/or go all 20,000 Leagues Under the Sea against the pirates. (Jarlaxle and his group could be in Port Nyanzaru having just visited Lantan to pick up the submarine and some nimblewrights.)</p><p></p><p>The other thing is that the hidden treasure hoard could have been left behind by the Amnians after they were forced out. I can rework Renaer as an Amnian noble. Same with the Gralhunds. They can be colonial remnants.</p><p></p><p>Volo initiates the quest as usual. The Zhents can still be Zhents but I may have to replace the Xanathar’s Guild with some other group.</p><p></p><p>Port Nyanzaru doesn’t have sewers, so the secret hideout could be in one of the ziggurats.</p><p></p><p>Volo can still award them with a tavern in the city, and that part can be run as normal. Instead of doing faction quests, though, the PCs can do some exploring of the jungle (to make money to rebuild their tavern).</p><p></p><p>Then fireball! Gralhunds are involved. Drow are involved. Substitute Laeral with one of the merchant princes.</p><p></p><p>Final location of hoard could be in a jungle ruin somewhere (rather than hidden under the city) or it could be in one of the ziggurats.</p><p></p><p>Instead of a gold dragon, I could have a guardian the PCs actually have to fight.</p><p></p><p>Merchant princes can claim hoard for city, let PCs keep some of it.</p><p></p><p>Jarlaxle might need a slightly different motivation - he might still want to buy his way into the Lords’ Alliance, but that would benefit the Sword Coast not Chult.</p><p></p><p>Needs some further development but it could work!</p></blockquote><p></p>
[QUOTE="pukunui, post: 8002656, member: 54629"] I just had a crazy but potentially awesome idea! I know I’ve been a vocal critic of Dragon Heist for being a railroady mess. But I just had the thought that I could transpose the whole thing to Chult! I’d use Jarlaxle as the main villain so that the PCs could potentially gain his submarine, which they could potentially use to find Aremag’s lair and/or go all 20,000 Leagues Under the Sea against the pirates. (Jarlaxle and his group could be in Port Nyanzaru having just visited Lantan to pick up the submarine and some nimblewrights.) The other thing is that the hidden treasure hoard could have been left behind by the Amnians after they were forced out. I can rework Renaer as an Amnian noble. Same with the Gralhunds. They can be colonial remnants. Volo initiates the quest as usual. The Zhents can still be Zhents but I may have to replace the Xanathar’s Guild with some other group. Port Nyanzaru doesn’t have sewers, so the secret hideout could be in one of the ziggurats. Volo can still award them with a tavern in the city, and that part can be run as normal. Instead of doing faction quests, though, the PCs can do some exploring of the jungle (to make money to rebuild their tavern). Then fireball! Gralhunds are involved. Drow are involved. Substitute Laeral with one of the merchant princes. Final location of hoard could be in a jungle ruin somewhere (rather than hidden under the city) or it could be in one of the ziggurats. Instead of a gold dragon, I could have a guardian the PCs actually have to fight. Merchant princes can claim hoard for city, let PCs keep some of it. Jarlaxle might need a slightly different motivation - he might still want to buy his way into the Lords’ Alliance, but that would benefit the Sword Coast not Chult. Needs some further development but it could work! [/QUOTE]
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