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The World of Inzeladun/Conan d20 Forum
General Discussion
Junk I bought recently
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<blockquote data-quote="thormagni" data-source="post: 2120143" data-attributes="member: 13637"><p>Yeah, now I'm broke but at least I've got something to read for the next few weeks. And it was all super cheap. Much cheaper than I could have gotten on ebay (although not as cheap as, say, NOT buying stuff.) I'm really fascinated by the Hunter: The Reckoning books. White Wolf really did a great job coming up with a horror game here, or at least coming up with the flavor text to support a horror game. On the surface, the gist of the game is that finally the humans are able to fight back against the creatures in all the rest of the World of Darkness games (Vampire, Werewolf, Mage, Demon, Wraith, Changeling.) So, it could have been just a straight-up "kill the monsters" game.</p><p></p><p>But White Wolf throws in the twists and turns and angst, they are so famous for. The monsters are vicious, intelligent beings willing to fight back by any means necesary. And humanity at large can't even percieve the monsters among them, so your hunter is likely to be considered a criminal for putting a stake through that nice old man's heart, or you are likely to be considered crazy for ranting about ghosts and hidden spirits. And for their own reasons, the beings that gave the hunters these powers chose absolutely mundane people to grant these abilities to. Characters are non-descript nobodys who suddenly are tasked with freeing the world from a hideous evil cabal. </p><p></p><p>And the flavor text is just exceptionally readable. I mean, these are good horror short stories in their own right. And most of the time I'm sad when the flavor text ends and is replaced by the actual rules and game information. I want to know what happened to that hunter I was reading about!</p><p></p><p>There I go... babble, babble, babble.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2120143, member: 13637"] Yeah, now I'm broke but at least I've got something to read for the next few weeks. And it was all super cheap. Much cheaper than I could have gotten on ebay (although not as cheap as, say, NOT buying stuff.) I'm really fascinated by the Hunter: The Reckoning books. White Wolf really did a great job coming up with a horror game here, or at least coming up with the flavor text to support a horror game. On the surface, the gist of the game is that finally the humans are able to fight back against the creatures in all the rest of the World of Darkness games (Vampire, Werewolf, Mage, Demon, Wraith, Changeling.) So, it could have been just a straight-up "kill the monsters" game. But White Wolf throws in the twists and turns and angst, they are so famous for. The monsters are vicious, intelligent beings willing to fight back by any means necesary. And humanity at large can't even percieve the monsters among them, so your hunter is likely to be considered a criminal for putting a stake through that nice old man's heart, or you are likely to be considered crazy for ranting about ghosts and hidden spirits. And for their own reasons, the beings that gave the hunters these powers chose absolutely mundane people to grant these abilities to. Characters are non-descript nobodys who suddenly are tasked with freeing the world from a hideous evil cabal. And the flavor text is just exceptionally readable. I mean, these are good horror short stories in their own right. And most of the time I'm sad when the flavor text ends and is replaced by the actual rules and game information. I want to know what happened to that hunter I was reading about! There I go... babble, babble, babble. [/QUOTE]
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