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The World of Inzeladun/Conan d20 Forum
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<blockquote data-quote="thormagni" data-source="post: 2127138" data-attributes="member: 13637"><p>Yeah, which is exactly the take that Hunter has on the whole World of Darkness. It is the human perspective. And no matter how they slice it, being a human in a world of Vampires would, um, suck! One day you realize that the whole human race, with all of its accomplishments, is just being used as puppets and cattle to these bloodsuckers, mind-controllers and possessing demons. Sure, Vampires have all these intricate motivations and machinations going on, but to the human Hunters, they are just a bunch of freakin' vampires, witches and ghosts. "Yeah, yeah. I understand. You have to convince the ruling prince that you didn't really plot against him when you set his henchman up for assassination by the Sabbat. Here, let me help. Eat shotgun."</p><p></p><p>And for Vince's comments on relative wimpiness, Vampire is very much an Anne Rice influenced game. The vampires are much more like that coterie of New Orleans vamps than any of the solitary bloodsuckers of other literary traditions. First they operate under the Masquerade, as OG mentioned. They don't want to be found out, because even for all their power they are extremely vulnerable. So there are severe family-enforced penalties for revealing your presence to the humans. And you have to maintain a shred of humanity, or you become a GM-run character. So you can't revel in the blood lust too much, else you are completely taken over. And many of the vampires have lived for hundreds or thousands of years, so they have become masters of plotting and conniving in their secret cells.</p><p></p><p>Y'see, all of the vampires are descended from one common ancestor in WoD -- Cain, the Biblical Cain, whose punishment for killing his brother was to be turned into a vampire and shunned by human society. Cain turned a small group of people into vampires like him, and they turned a small group of people into vampires and by the time it filters down to the player characters some 13 generations later, their vampire blood is pretty thin and weak. The only real way to gain more power is to consume a vampire higher than you on the family tree. And while that is strictly forbidden in most circumstances, if you can set the other vamp up somehow, you might get the OK to do it from the local ruling prince, or you might be able to do it without anyone knowing. Again, more incentive for scheming and manipulation.</p><p></p><p>And as for Rice's vampires all being gay, well I read that to mean that they were beyond human cares or concerns anymore. They are basically a new, asexual type of creature because traditional human procreation is out of the question anyway. (Vampires get no nookie!)</p><p></p><p>And the vampire/werewolf animosity in WoD? I dunno!</p></blockquote><p></p>
[QUOTE="thormagni, post: 2127138, member: 13637"] Yeah, which is exactly the take that Hunter has on the whole World of Darkness. It is the human perspective. And no matter how they slice it, being a human in a world of Vampires would, um, suck! One day you realize that the whole human race, with all of its accomplishments, is just being used as puppets and cattle to these bloodsuckers, mind-controllers and possessing demons. Sure, Vampires have all these intricate motivations and machinations going on, but to the human Hunters, they are just a bunch of freakin' vampires, witches and ghosts. "Yeah, yeah. I understand. You have to convince the ruling prince that you didn't really plot against him when you set his henchman up for assassination by the Sabbat. Here, let me help. Eat shotgun." And for Vince's comments on relative wimpiness, Vampire is very much an Anne Rice influenced game. The vampires are much more like that coterie of New Orleans vamps than any of the solitary bloodsuckers of other literary traditions. First they operate under the Masquerade, as OG mentioned. They don't want to be found out, because even for all their power they are extremely vulnerable. So there are severe family-enforced penalties for revealing your presence to the humans. And you have to maintain a shred of humanity, or you become a GM-run character. So you can't revel in the blood lust too much, else you are completely taken over. And many of the vampires have lived for hundreds or thousands of years, so they have become masters of plotting and conniving in their secret cells. Y'see, all of the vampires are descended from one common ancestor in WoD -- Cain, the Biblical Cain, whose punishment for killing his brother was to be turned into a vampire and shunned by human society. Cain turned a small group of people into vampires like him, and they turned a small group of people into vampires and by the time it filters down to the player characters some 13 generations later, their vampire blood is pretty thin and weak. The only real way to gain more power is to consume a vampire higher than you on the family tree. And while that is strictly forbidden in most circumstances, if you can set the other vamp up somehow, you might get the OK to do it from the local ruling prince, or you might be able to do it without anyone knowing. Again, more incentive for scheming and manipulation. And as for Rice's vampires all being gay, well I read that to mean that they were beyond human cares or concerns anymore. They are basically a new, asexual type of creature because traditional human procreation is out of the question anyway. (Vampires get no nookie!) And the vampire/werewolf animosity in WoD? I dunno! [/QUOTE]
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