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The World of Inzeladun/Conan d20 Forum
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<blockquote data-quote="thormagni" data-source="post: 2129646" data-attributes="member: 13637"><p>OK. Now I have to write a patented, "John post" that will ramble on way too long and get way too wordy. Stand back.</p><p></p><p></p><p></p><p>Well, I think it would be more accurate to say they take advantage of some Christian themes, than to say that it is a Christian game. I can't imagine a denomination or sect of Christianity that would look at the game's complete hedonism and sympathetic portrayal of these monsters and see any sort of Christian teaching. Maybe calling it anti-Christian would be a better way to describe it, since you are essentially taking the role of the Christian bad guys (especially in the Demon sequel game.) In Vampire you are a descendant of one of Judeo-Christianity's first villains. In other World of Darkness games, you are playing the monsters, witches and fallen angels, literally.</p><p></p><p>In the "Time of Judgment" storyline from two years ago, the World of Darkness literally ended. They released a Time of Judgment book for each World of Darkness series, tied up all the loose ends and wrapped everything up. Each book in the Time of Judgment series offered several "official" options for ending the campaign and in the few books I have read each offered a "Biblical" option, where God either directly or through an intermediate pronounces his dissatisfaction with the mouldering mess the undead, monsters and demons have made of Creation. Again, I think a Christian game would have you take the rule of the avenging angels, rather than the recipients of God's butt-kicking, if you see what I am getting at.</p><p></p><p></p><p></p><p>As for killing the progenitor to gain "full strength," as I was saying, the idea of rising in the ranks of power through killing those above you and consuming them is a constant theme in the game. Those who are far enough down the vampire line (say 13th or 14th generation from Caine) are too weak in their blood potency to make their own follower vampires. </p><p></p><p>Another point about how the World of Darkness works is that you can't really trust what a vampire tells you or what you think you know about a particular vampire, as they are constantly manipulating the truth to their own ends. A Vampire could make up a story about how it was created, or create an elaborate ruse to throw opponents off its trail. Or simply let mythology and rumors swirl around it until someone else comes up with a completely crazy story that gets accepted as truth. And as humanity at large has no idea that vampire society exists, or that vampires are even real, there is no way for the average man on the street to ever find out the "truth."</p><p></p><p>For example, if I was a reasonably powerful blood-sucker, living in, say Romania, 500 years ago, it would be to my benefit not to let any of the human cattle know any truth about me. Maybe I would let them create elaborate stories about how I came to be that are completely false, but are repeated so often and with such growing detail that they get accepted as gospel truth. Maybe I would allow seeds of disinformation to spread, so they didn't know my true powers, limitations and weaknesses and so that my vampire opponents would get false impressions of me that could give me an edge in any eventual conflict. From a World of Darkness viewpoint, the conflicting information and discrepancies between different mythologies and literature would be desirable things.</p><p></p><p>In fact, the various game lines in the World of Darkness don't even agree on what happened in the distant past. European Vampires have one view of history, Eastern vampires another, Demons another, Werewolves, Changelings, Mages, Wraiths, etc., each have another.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2129646, member: 13637"] OK. Now I have to write a patented, "John post" that will ramble on way too long and get way too wordy. Stand back. Well, I think it would be more accurate to say they take advantage of some Christian themes, than to say that it is a Christian game. I can't imagine a denomination or sect of Christianity that would look at the game's complete hedonism and sympathetic portrayal of these monsters and see any sort of Christian teaching. Maybe calling it anti-Christian would be a better way to describe it, since you are essentially taking the role of the Christian bad guys (especially in the Demon sequel game.) In Vampire you are a descendant of one of Judeo-Christianity's first villains. In other World of Darkness games, you are playing the monsters, witches and fallen angels, literally. In the "Time of Judgment" storyline from two years ago, the World of Darkness literally ended. They released a Time of Judgment book for each World of Darkness series, tied up all the loose ends and wrapped everything up. Each book in the Time of Judgment series offered several "official" options for ending the campaign and in the few books I have read each offered a "Biblical" option, where God either directly or through an intermediate pronounces his dissatisfaction with the mouldering mess the undead, monsters and demons have made of Creation. Again, I think a Christian game would have you take the rule of the avenging angels, rather than the recipients of God's butt-kicking, if you see what I am getting at. As for killing the progenitor to gain "full strength," as I was saying, the idea of rising in the ranks of power through killing those above you and consuming them is a constant theme in the game. Those who are far enough down the vampire line (say 13th or 14th generation from Caine) are too weak in their blood potency to make their own follower vampires. Another point about how the World of Darkness works is that you can't really trust what a vampire tells you or what you think you know about a particular vampire, as they are constantly manipulating the truth to their own ends. A Vampire could make up a story about how it was created, or create an elaborate ruse to throw opponents off its trail. Or simply let mythology and rumors swirl around it until someone else comes up with a completely crazy story that gets accepted as truth. And as humanity at large has no idea that vampire society exists, or that vampires are even real, there is no way for the average man on the street to ever find out the "truth." For example, if I was a reasonably powerful blood-sucker, living in, say Romania, 500 years ago, it would be to my benefit not to let any of the human cattle know any truth about me. Maybe I would let them create elaborate stories about how I came to be that are completely false, but are repeated so often and with such growing detail that they get accepted as gospel truth. Maybe I would allow seeds of disinformation to spread, so they didn't know my true powers, limitations and weaknesses and so that my vampire opponents would get false impressions of me that could give me an edge in any eventual conflict. From a World of Darkness viewpoint, the conflicting information and discrepancies between different mythologies and literature would be desirable things. In fact, the various game lines in the World of Darkness don't even agree on what happened in the distant past. European Vampires have one view of history, Eastern vampires another, Demons another, Werewolves, Changelings, Mages, Wraiths, etc., each have another. [/QUOTE]
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