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The World of Inzeladun/Conan d20 Forum
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<blockquote data-quote="thormagni" data-source="post: 2129685" data-attributes="member: 13637"><p>And I don't know about a better vampire game, Vince. This is a pretty robust world that has spawned thousands of pages of supplementary, background information and supported probably a dozen or more separate game lines covering hundreds and thousands of years of history. It still is an extremely popular game, played second only to D&D last I heard.</p><p></p><p>That doesn't make it "good" obviously, but it does make it pretty thorough. And given that a half to two thirds of every World of Darkness book is pure fiction and background material, I suspect there has been more written about the World of Darkness vampires than any other vampire tale in history, except about Dracula himself. And in gaming, I suspect there has been more written about the WoD than any other setting except Forgotten Realms.</p><p></p><p>I think you would find, if you were to delve into the WoD that they have taken some thin strands of mythology and literature and wove them into a very thorough game world. It may not be your cup of tea, and it certainly isn't mine, but from what I have seen it is a very in-depth look into that particular world.</p><p></p><p>Look at it like this, when you start a new D&D campaign world, you set up the ground rules and the history of the world. Magic works like THIS, the countries of the world are THESE, psionics works or it does not, here are the gods of THIS world. Someone can't just step into that game world with a character that breaks all your house rules. At its heart, World of Darkness is only a game world, with decrees on: this is the way vampires work in this world, this is who Dracula was in this world, this is the history of this world, this is the mythology of this world.</p><p></p><p>Some of this was dictated by the limitations of the game they wanted people to play. How do you create a world where five, 10 or 20 people can all play vampire characters together? The WoD is White Wolf's answer to that question and it is an answer that works, generally speaking.</p><p></p><p>I don't really see it as that much different than if I was running a superhero game. Sure, one person could play Superman and everyone else could be the weaker superheroes, playing second fiddle to the big guy. Or I could come up with a way for everyone to play a character equal in power and plot importance, although not as individually capable as Superman. The second choice would generally make for a more interesting game for the most players. It doesn't mean Superman isn't still a cool character.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2129685, member: 13637"] And I don't know about a better vampire game, Vince. This is a pretty robust world that has spawned thousands of pages of supplementary, background information and supported probably a dozen or more separate game lines covering hundreds and thousands of years of history. It still is an extremely popular game, played second only to D&D last I heard. That doesn't make it "good" obviously, but it does make it pretty thorough. And given that a half to two thirds of every World of Darkness book is pure fiction and background material, I suspect there has been more written about the World of Darkness vampires than any other vampire tale in history, except about Dracula himself. And in gaming, I suspect there has been more written about the WoD than any other setting except Forgotten Realms. I think you would find, if you were to delve into the WoD that they have taken some thin strands of mythology and literature and wove them into a very thorough game world. It may not be your cup of tea, and it certainly isn't mine, but from what I have seen it is a very in-depth look into that particular world. Look at it like this, when you start a new D&D campaign world, you set up the ground rules and the history of the world. Magic works like THIS, the countries of the world are THESE, psionics works or it does not, here are the gods of THIS world. Someone can't just step into that game world with a character that breaks all your house rules. At its heart, World of Darkness is only a game world, with decrees on: this is the way vampires work in this world, this is who Dracula was in this world, this is the history of this world, this is the mythology of this world. Some of this was dictated by the limitations of the game they wanted people to play. How do you create a world where five, 10 or 20 people can all play vampire characters together? The WoD is White Wolf's answer to that question and it is an answer that works, generally speaking. I don't really see it as that much different than if I was running a superhero game. Sure, one person could play Superman and everyone else could be the weaker superheroes, playing second fiddle to the big guy. Or I could come up with a way for everyone to play a character equal in power and plot importance, although not as individually capable as Superman. The second choice would generally make for a more interesting game for the most players. It doesn't mean Superman isn't still a cool character. [/QUOTE]
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