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<blockquote data-quote="HeavenShallBurn" data-source="post: 3914645" data-attributes="member: 39593"><p>I'll go in order</p><p></p><p>1.) Naming the class Warlord doesn't bother me. Marshall probably would have been better but to me at least it's no big deal.</p><p></p><p>2.) No problem with Dragonborn at all, the name is a little uncreative but it's just a single element that can easily be altered or replaced. Nor do I have a problem with the race itself, I've made far more out-there races core to the majority of the campaigns I've run.</p><p></p><p>3.) At least for myself the problem is I worry I'll run into the Exalted problem in D&D. So far D&D has been the most flexible, easy to modify ruleset I've ever encountered even in its less mechanically coherent earlier editions. It usually ends up being the basis of any hombrew I create because it's so adaptable for modding. Like many WW games Exalted's mechanics are so inextricably intertwined with it's setting you can't really separate them. And since I believe the D&Ds staying power and popularity are largely a factor of its adaptability and ease of modding the potential for that to go away makes me worry for the future of the game as a whole.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3914645, member: 39593"] I'll go in order 1.) Naming the class Warlord doesn't bother me. Marshall probably would have been better but to me at least it's no big deal. 2.) No problem with Dragonborn at all, the name is a little uncreative but it's just a single element that can easily be altered or replaced. Nor do I have a problem with the race itself, I've made far more out-there races core to the majority of the campaigns I've run. 3.) At least for myself the problem is I worry I'll run into the Exalted problem in D&D. So far D&D has been the most flexible, easy to modify ruleset I've ever encountered even in its less mechanically coherent earlier editions. It usually ends up being the basis of any hombrew I create because it's so adaptable for modding. Like many WW games Exalted's mechanics are so inextricably intertwined with it's setting you can't really separate them. And since I believe the D&Ds staying power and popularity are largely a factor of its adaptability and ease of modding the potential for that to go away makes me worry for the future of the game as a whole. [/QUOTE]
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