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General Tabletop Discussion
*Dungeons & Dragons
Just a thought about prestige classes.
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<blockquote data-quote="DMZ2112" data-source="post: 6466180" data-attributes="member: 78752"><p>[MENTION=63245]Evenglare[/MENTION] --</p><p></p><p>I love prestige classes in concept but in execution they have been utter post-vindaloo toilet-clogging rules glut since the 3.5 update. That is a lot of years of broken trust to overcome.</p><p></p><p>I am not /in principle/ opposed to the idea of highly specialized classes with multiclassing requirements that include advanced level -- certainly, I would rather see these than more base classes.</p><p></p><p>But here's the big problem with increased specialization: to remain relevant, in entails greater effectiveness. The loss of peripheral abilities has to be repaid with a commensurate gain in capacity for the primary abilities. And then you're at war with bounded accuracy.</p><p></p><p>And bounded accuracy is /the most important thing/ about this edition. So if you can't have both relevant prestige classes and functional bounded accuracy, my vote is going to be for functional bounded accuracy every time.</p><p></p><p>I agree that your feat-mediated proposal is a way around this problem, but the problem I see in it is exactly the one you point out -- I do not understand the value of restricting players in this fashion. Earlier on these boards I had a discussion with some folks about the Knights of Solamnia in Dragonlance, and why I disagreed with using feats to describe that (or any) advancement track. </p><p></p><p>Feats are an important means of character customization in D&D5, and requiring every PC that wants to follow a certain course of development to use their few feat slots in a prescribed fashion is detrimental to character originality. Every member of your feat-mediated prestige classes is going to look like every other member.</p><p></p><p>I suppose this will be mitigated if you are planning to follow the original intent of prestige classes -- that they be independent of association with a base class -- but in reality this has not been the implementation of prestige classes since /before/ the 3.5 update. Prestige classes are almost uniformly specialized versions of base classes, and for good reason -- base classes are archetypal by design.</p><p></p><p>I can't get behind this strategy -- PCs should be free to select whatever feats they desire, irrespective of their faction, class, subclass, background, race, subrace, or even prestige class, should such a thing become available. Feats are too important to character ownership.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6466180, member: 78752"] [MENTION=63245]Evenglare[/MENTION] -- I love prestige classes in concept but in execution they have been utter post-vindaloo toilet-clogging rules glut since the 3.5 update. That is a lot of years of broken trust to overcome. I am not /in principle/ opposed to the idea of highly specialized classes with multiclassing requirements that include advanced level -- certainly, I would rather see these than more base classes. But here's the big problem with increased specialization: to remain relevant, in entails greater effectiveness. The loss of peripheral abilities has to be repaid with a commensurate gain in capacity for the primary abilities. And then you're at war with bounded accuracy. And bounded accuracy is /the most important thing/ about this edition. So if you can't have both relevant prestige classes and functional bounded accuracy, my vote is going to be for functional bounded accuracy every time. I agree that your feat-mediated proposal is a way around this problem, but the problem I see in it is exactly the one you point out -- I do not understand the value of restricting players in this fashion. Earlier on these boards I had a discussion with some folks about the Knights of Solamnia in Dragonlance, and why I disagreed with using feats to describe that (or any) advancement track. Feats are an important means of character customization in D&D5, and requiring every PC that wants to follow a certain course of development to use their few feat slots in a prescribed fashion is detrimental to character originality. Every member of your feat-mediated prestige classes is going to look like every other member. I suppose this will be mitigated if you are planning to follow the original intent of prestige classes -- that they be independent of association with a base class -- but in reality this has not been the implementation of prestige classes since /before/ the 3.5 update. Prestige classes are almost uniformly specialized versions of base classes, and for good reason -- base classes are archetypal by design. I can't get behind this strategy -- PCs should be free to select whatever feats they desire, irrespective of their faction, class, subclass, background, race, subrace, or even prestige class, should such a thing become available. Feats are too important to character ownership. [/QUOTE]
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Just a thought about prestige classes.
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