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General Tabletop Discussion
*Dungeons & Dragons
Just a thought about prestige classes.
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<blockquote data-quote="GMforPowergamers" data-source="post: 6467937" data-attributes="member: 67338"><p>I like the versatility of being able to open up a prestige class that I can take at any point (or not) after I meet the prereq. I prefere role playing prereq for most, but mechanical ones really need to make sense. (I understand needing to be a spell caster to improve spellcasting, or needing the mage slayer feat if the class improves on Mage slayer)</p><p></p><p></p><p></p><p>wow that is a lot of "One true wayism" and condescension in one post... how about instead of "Kewl powerz" you try maybe "New abilities" or instead of "Smacking you in the face of wow" and "Video gamey-ness" you try "Not my cup of tea"</p><p></p><p> I disagree on them working fine. I dislike the idea of feats because you already get so few and in some case far between.</p><p></p><p>example: I want to create a bladsinger feat that bridges full caster and martial skill... as a prestige class you could pick up once you have x spell casting and y martial ability at any time... or as a feat only when one of your multi classes gets feats (witch is already not that often).</p><p></p><p>example 2: lets say they create one of your prestige feats for arcane archer (they had one in the playtest) and 2 players want to play with it. one follows the fluff of the feat and takes and elven wizard to get there... at best (again no multi classing no upping stats) he gets it at 4th level... on the other hand the human variant player gets it at level 1.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6467937, member: 67338"] I like the versatility of being able to open up a prestige class that I can take at any point (or not) after I meet the prereq. I prefere role playing prereq for most, but mechanical ones really need to make sense. (I understand needing to be a spell caster to improve spellcasting, or needing the mage slayer feat if the class improves on Mage slayer) wow that is a lot of "One true wayism" and condescension in one post... how about instead of "Kewl powerz" you try maybe "New abilities" or instead of "Smacking you in the face of wow" and "Video gamey-ness" you try "Not my cup of tea" I disagree on them working fine. I dislike the idea of feats because you already get so few and in some case far between. example: I want to create a bladsinger feat that bridges full caster and martial skill... as a prestige class you could pick up once you have x spell casting and y martial ability at any time... or as a feat only when one of your multi classes gets feats (witch is already not that often). example 2: lets say they create one of your prestige feats for arcane archer (they had one in the playtest) and 2 players want to play with it. one follows the fluff of the feat and takes and elven wizard to get there... at best (again no multi classing no upping stats) he gets it at 4th level... on the other hand the human variant player gets it at level 1. [/QUOTE]
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Community
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Just a thought about prestige classes.
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