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General Tabletop Discussion
*Dungeons & Dragons
Just a thought about prestige classes.
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<blockquote data-quote="steeldragons" data-source="post: 6468381" data-attributes="member: 92511"><p>That could work pretty well. Giving another layer of hurdles to cross to get to be the "Prestige Class". A couple of prereq's for the feat [specialty combat thing(s)] and then the feat as the prereq for the "background/faction/whatever" organizational side [skills, and interactions stuff]....I like it! My only suggestion here would be that the organization should, really, incorporate some extra combat oriented thing (not all about it, but offer it) to give the "combat" players a reason to take it. Like, the capstone ability (or top two) of what was the Prestige Class's powers can only achieved by going through the story/in-game stuff to get to be part of the organization.</p><p></p><p>And, again, avoiding creating a suite of new classes or requiring multiclassing to get there. Even better. On that note, however, I will say that it may be noteworthy that of the original prestige classes as presented by [MENTION=42043]Eric[/MENTION]V : assassin [rogue], blackguard [palADIN] and loremaster [bard] are all, essentially, presented already as [5e] "sub-classes." So that's a little disheartening and leads one to think that, more likely than not, the team may be planning to present other "prestige classes" as sub-class options.</p><p></p><p>Which, ultimately, I guess isn't horrible...but I don't like that idea that it mandates the base class a character has to take (presumably) 3 levels in to get to and /requires/ multiclassing if the PC doesn't begin in the "right" base class (rogue instead of ranger wants to be an arcane archer, a mage instead of fighter wants to become a bladesinger, eTC...).</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6468381, member: 92511"] That could work pretty well. Giving another layer of hurdles to cross to get to be the "Prestige Class". A couple of prereq's for the feat [specialty combat thing(s)] and then the feat as the prereq for the "background/faction/whatever" organizational side [skills, and interactions stuff]....I like it! My only suggestion here would be that the organization should, really, incorporate some extra combat oriented thing (not all about it, but offer it) to give the "combat" players a reason to take it. Like, the capstone ability (or top two) of what was the Prestige Class's powers can only achieved by going through the story/in-game stuff to get to be part of the organization. And, again, avoiding creating a suite of new classes or requiring multiclassing to get there. Even better. On that note, however, I will say that it may be noteworthy that of the original prestige classes as presented by [MENTION=42043]Eric[/MENTION]V : assassin [rogue], blackguard [palADIN] and loremaster [bard] are all, essentially, presented already as [5e] "sub-classes." So that's a little disheartening and leads one to think that, more likely than not, the team may be planning to present other "prestige classes" as sub-class options. Which, ultimately, I guess isn't horrible...but I don't like that idea that it mandates the base class a character has to take (presumably) 3 levels in to get to and /requires/ multiclassing if the PC doesn't begin in the "right" base class (rogue instead of ranger wants to be an arcane archer, a mage instead of fighter wants to become a bladesinger, eTC...). [/QUOTE]
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Just a thought about prestige classes.
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