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General Tabletop Discussion
*Dungeons & Dragons
Just a thought about prestige classes.
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<blockquote data-quote="Mephista" data-source="post: 6470241" data-attributes="member: 6786252"><p>I'm sorry, but if hybrids like the mystic theurge were supposed to work like that, then we wouldn't have gotten the Eldrtich Knight or Arcane Trickster subclasses - because that's all they are. Wizard - Fighter and Wizard - Rogue prestige classes turned into 5e subclasses. By your logic, you shouldn't need a subclass for these combinations - just go one level fighter/rogue, one level wizard, repeat. </p><p></p><p>5e multiclassing isn't designed to handle hybrid combinations very well. Not with how level progression and the tiers of play work. Especailly with non-caster characters - no stacking of extra attacks is a huge loss, and a (for example) Paladin 6/Fighter 5 will be distinctly weaker than their single class counterparts at the same character level - fighter would have third attack, paladin Improved Smite, a fighter / paladin gets nothing. Casters have a similiar issue - their level 3, 6, and 9 spell lists are huge jumps in power. A fireball cast as a level 9 spell is no match for a meteor swarm. A chromatic sphere cast as a level 6 spell has nothing on disintegrate. Even something as casting flaming sphere as a level 3 spell is embarrassing compared to casting a fireball, and that's just a 1 level difference. </p><p></p><p>There's some stuff you can do well with multiclass rules. Hybrid leveling? Not one of them.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6470241, member: 6786252"] I'm sorry, but if hybrids like the mystic theurge were supposed to work like that, then we wouldn't have gotten the Eldrtich Knight or Arcane Trickster subclasses - because that's all they are. Wizard - Fighter and Wizard - Rogue prestige classes turned into 5e subclasses. By your logic, you shouldn't need a subclass for these combinations - just go one level fighter/rogue, one level wizard, repeat. 5e multiclassing isn't designed to handle hybrid combinations very well. Not with how level progression and the tiers of play work. Especailly with non-caster characters - no stacking of extra attacks is a huge loss, and a (for example) Paladin 6/Fighter 5 will be distinctly weaker than their single class counterparts at the same character level - fighter would have third attack, paladin Improved Smite, a fighter / paladin gets nothing. Casters have a similiar issue - their level 3, 6, and 9 spell lists are huge jumps in power. A fireball cast as a level 9 spell is no match for a meteor swarm. A chromatic sphere cast as a level 6 spell has nothing on disintegrate. Even something as casting flaming sphere as a level 3 spell is embarrassing compared to casting a fireball, and that's just a 1 level difference. There's some stuff you can do well with multiclass rules. Hybrid leveling? Not one of them. [/QUOTE]
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Community
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Just a thought about prestige classes.
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