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Just About Sick Of Darkvision.
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<blockquote data-quote="TornadoCreator" data-source="post: 6626563" data-attributes="member: 6672078"><p>Neither owls nor bears having Darkvision though... check the animal listings.</p><p></p><p>Admittedly what people are describing sounds more like Low Light Vision to me. The problem I have is them being able to treat dim light as bright light, and complete darkness as dim light. It's too much I feel. Still creature by creature I could make an argument... Vampires for example, fair enough; Zombies, Skeletons, Wraiths etc. no, they don't need Darkvision.</p><p></p><p></p><p></p><p>Yeah, but that's because they abstract everything too much. As far as I'm concerned passing a Stealth check means nothing if your moving past any creature that can see. You auto-fail the Stealth check. Why? Because you can no more stealth in a room without cover than you can Swim in a pool without water. You can roll as many natural 20s in Athletics as you like, you can't swim if there's no water. The same goes for Stealth. So yes, technically RAW Darkvision is a lot less powerful than I first thought, but that's because the writers didn't write practical skills into the game, they just put in arbitrary contests. As far as I'm concerned Darkvision should be like Infravision of previous generations, and it should be limited to a few magical creatures, and Underdark races. Even Orcs etc. shouldn't get it I feel, because depending on your campaign setting they're not strictly subterranean; same goes for Dwarves. (in fact the number of subterranean creatures in general is too damn high; most animals live in forests, jungles, grasslands, and where possible; along rivers and coastline. They don't all pile into miles of underground caves... some do sure, but most don't.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 6626563, member: 6672078"] Neither owls nor bears having Darkvision though... check the animal listings. Admittedly what people are describing sounds more like Low Light Vision to me. The problem I have is them being able to treat dim light as bright light, and complete darkness as dim light. It's too much I feel. Still creature by creature I could make an argument... Vampires for example, fair enough; Zombies, Skeletons, Wraiths etc. no, they don't need Darkvision. Yeah, but that's because they abstract everything too much. As far as I'm concerned passing a Stealth check means nothing if your moving past any creature that can see. You auto-fail the Stealth check. Why? Because you can no more stealth in a room without cover than you can Swim in a pool without water. You can roll as many natural 20s in Athletics as you like, you can't swim if there's no water. The same goes for Stealth. So yes, technically RAW Darkvision is a lot less powerful than I first thought, but that's because the writers didn't write practical skills into the game, they just put in arbitrary contests. As far as I'm concerned Darkvision should be like Infravision of previous generations, and it should be limited to a few magical creatures, and Underdark races. Even Orcs etc. shouldn't get it I feel, because depending on your campaign setting they're not strictly subterranean; same goes for Dwarves. (in fact the number of subterranean creatures in general is too damn high; most animals live in forests, jungles, grasslands, and where possible; along rivers and coastline. They don't all pile into miles of underground caves... some do sure, but most don't. [/QUOTE]
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Just About Sick Of Darkvision.
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