Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Just About Sick Of Darkvision.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jefe Bergenstein" data-source="post: 6626579" data-attributes="member: 31506"><p>If owls dont have darkvision, that's either an oversight or pretty stupid. Bear dont matter, since owlbears have owl heads.</p><p></p><p></p><p></p><p>None of those creatures really rely on biological sight. Skeletons dont have ANY eyes and see just fine. its not like ghosts have spectral optic nerves transmitting info to their ectoplasmic brains. I like my ghosts materializing in the dark, not needing to flip a light switch so they dont bumble around. </p><p></p><p></p><p></p><p></p><p>It seems part of the problem derives from you making stealth harder than it needs to be, thus creating the darkvision issue. This is why I advise people to play it as written first. The way you describe how you want stealth to work, you are essentially forcing people to use magic to sneak around. </p><p></p><p>Just because you CAN see doesn't mean you notice. Stealth involves both hiding behind something or in dark areas, and moving when someone isn't watching. Its harder to observe when you cant see well. Play hide and seek in a house with all the lights off and you'll see its easier to hide in darker areas. Creatures with darkvision still have those darker areas, the radius just shifts.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6626579, member: 31506"] If owls dont have darkvision, that's either an oversight or pretty stupid. Bear dont matter, since owlbears have owl heads. None of those creatures really rely on biological sight. Skeletons dont have ANY eyes and see just fine. its not like ghosts have spectral optic nerves transmitting info to their ectoplasmic brains. I like my ghosts materializing in the dark, not needing to flip a light switch so they dont bumble around. It seems part of the problem derives from you making stealth harder than it needs to be, thus creating the darkvision issue. This is why I advise people to play it as written first. The way you describe how you want stealth to work, you are essentially forcing people to use magic to sneak around. Just because you CAN see doesn't mean you notice. Stealth involves both hiding behind something or in dark areas, and moving when someone isn't watching. Its harder to observe when you cant see well. Play hide and seek in a house with all the lights off and you'll see its easier to hide in darker areas. Creatures with darkvision still have those darker areas, the radius just shifts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Just About Sick Of Darkvision.
Top