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Just About Sick Of Darkvision.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6628219" data-attributes="member: 6787650"><p>I haven't read this whole thread, but I did want to respond to the posts about all but 42 monsters having Darkvision or better, thus negating the ability to play tactically at low levels with orcs/etc. See, I don't agree thta it negates tactics.</p><p></p><p>The thing is, monsters that rely on Darkvision are a humongous opportunity for PCs to play tactically. Hide in the darkness 150' away or 600' away and guess what? As soon as somebody lights up an orc with Dancing Lights, you can shoot him with advantage. All you really need are:</p><p></p><p>1.) A stealthy guy with Darkvision (either natively or from the 2nd level spell) who seeks out enemies, and</p><p>2.) An archer platoon somewhere within weapon range of guy #1 but outside darkvision range.</p><p></p><p>As soon as #1 sees a threat, he lights a torch/casts Dancing Lights to "paint" the target for all the #2 guys. Then #1 can spend all of his actions Dodging and following the targets to keep them painted.</p><p></p><p>In one party meet (first level adventure where the PCs meet for the first time), one PC heard the sounds of screaming from inside a cabin in the wilderness and suspected that orcs had taken over the farm. He saw a dead body lying near the distress beacon (light the beacon = "my farm is under attack" so rangers can respond) and so knew nobody else was coming to help. He had seen two rangers nearby earlier (other PCs; fourth PC was inside the cabin as a captive) and fetched them. Their strategy was to strew caltrops outside the cabin door, then hide in the dark and light the beacon. Orcs see the light, charge out to investigate (getting lamed by caltrops in the process), and then get shot full of arrows. As it turned out, all three of the orcs made their DX saves against caltrops so that part of the plan didn't work, but everything else went mostly as planned, and the PCs won their first Deadly encounter and forged a lasting bond.</p><p></p><p>Orcish darkvision doesn't prevent first-level players from playing tactically.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6628219, member: 6787650"] I haven't read this whole thread, but I did want to respond to the posts about all but 42 monsters having Darkvision or better, thus negating the ability to play tactically at low levels with orcs/etc. See, I don't agree thta it negates tactics. The thing is, monsters that rely on Darkvision are a humongous opportunity for PCs to play tactically. Hide in the darkness 150' away or 600' away and guess what? As soon as somebody lights up an orc with Dancing Lights, you can shoot him with advantage. All you really need are: 1.) A stealthy guy with Darkvision (either natively or from the 2nd level spell) who seeks out enemies, and 2.) An archer platoon somewhere within weapon range of guy #1 but outside darkvision range. As soon as #1 sees a threat, he lights a torch/casts Dancing Lights to "paint" the target for all the #2 guys. Then #1 can spend all of his actions Dodging and following the targets to keep them painted. In one party meet (first level adventure where the PCs meet for the first time), one PC heard the sounds of screaming from inside a cabin in the wilderness and suspected that orcs had taken over the farm. He saw a dead body lying near the distress beacon (light the beacon = "my farm is under attack" so rangers can respond) and so knew nobody else was coming to help. He had seen two rangers nearby earlier (other PCs; fourth PC was inside the cabin as a captive) and fetched them. Their strategy was to strew caltrops outside the cabin door, then hide in the dark and light the beacon. Orcs see the light, charge out to investigate (getting lamed by caltrops in the process), and then get shot full of arrows. As it turned out, all three of the orcs made their DX saves against caltrops so that part of the plan didn't work, but everything else went mostly as planned, and the PCs won their first Deadly encounter and forged a lasting bond. Orcish darkvision doesn't prevent first-level players from playing tactically. [/QUOTE]
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