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*Dungeons & Dragons
Just About Sick Of Darkvision.
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<blockquote data-quote="vandaexpress" data-source="post: 6628270" data-attributes="member: 6790472"><p>Wow.... I... I literally never realized you could use dancing lights that way. Suddenly this spell seems so much more useful. I never understood the point of it before.</p><p></p><p>That said, I want to support what was said here: something similar happened in my campaign a couple weeks ago, inadvertantly -- the party was fighting a vampire in the courtyard of a heavily fortified castle at night. Someone cast daylight on the weapon of the party's melee attacker (in this particular case, I ruled that the daylight spell was sufficient to trigger the vampire's weakness due to the party's low level). This was good for fighting the vampire, but also painted a huge target on the party. The guard towers were manned by ogres with ballistae and suddenly they were able to target these creatures that were previously unknown to them since they were so far away.</p><p></p><p>I use Roll20 to manage lighting, it's highly immersive. I don't have any terribly strong opinions about the prevalence of darkvision thus far in my campaign, especially since so many of my PCs are playing as optimized variant humans. Giving most other creatures darkvision, but not them, has proven to be a great way for me to balance their powerful racial traits.</p><p></p><p>Honestly, I'm still getting used to/learning the interactions between lighting, obscurement, vision, perception checks, blinded/invisible conditions and stealth. Until I get more comfortable with how I use these rules IMC, I'm holding off on messing with any race's vision, but I can see myself possibly making some adjustments down the road.</p></blockquote><p></p>
[QUOTE="vandaexpress, post: 6628270, member: 6790472"] Wow.... I... I literally never realized you could use dancing lights that way. Suddenly this spell seems so much more useful. I never understood the point of it before. That said, I want to support what was said here: something similar happened in my campaign a couple weeks ago, inadvertantly -- the party was fighting a vampire in the courtyard of a heavily fortified castle at night. Someone cast daylight on the weapon of the party's melee attacker (in this particular case, I ruled that the daylight spell was sufficient to trigger the vampire's weakness due to the party's low level). This was good for fighting the vampire, but also painted a huge target on the party. The guard towers were manned by ogres with ballistae and suddenly they were able to target these creatures that were previously unknown to them since they were so far away. I use Roll20 to manage lighting, it's highly immersive. I don't have any terribly strong opinions about the prevalence of darkvision thus far in my campaign, especially since so many of my PCs are playing as optimized variant humans. Giving most other creatures darkvision, but not them, has proven to be a great way for me to balance their powerful racial traits. Honestly, I'm still getting used to/learning the interactions between lighting, obscurement, vision, perception checks, blinded/invisible conditions and stealth. Until I get more comfortable with how I use these rules IMC, I'm holding off on messing with any race's vision, but I can see myself possibly making some adjustments down the road. [/QUOTE]
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Just About Sick Of Darkvision.
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