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Just About Sick Of Darkvision.
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<blockquote data-quote="redrick" data-source="post: 6629084" data-attributes="member: 6777696"><p>As a DM, if you have a darkvision party that insists on doing all their dungeoneering without light sources, just throw some standard traps and trip-wires in the corridor. A tripwire requiring a DC 13 perception check to spot won't be noticed in dim light (ie what you get form darkvision in total darkness) until you have a passive perception of 18.</p><p></p><p>PCs should be making a choice — actually see what we're doing and not get killed by traps, hazards and other things that could care less how stealthy we are, or sneak around in the dark and not get noticed by the creatures that are looking for us.</p><p></p><p>Likewise, most intelligent creatures are going to employ some degree of lighting in their common areas. I'll walk from my bedroom to the bathroom just by the dim light coming in through the windows, but if I want to do anything, I'm turning on some lights. Most under-dwellers in the safety of their homes will be the same way. The lights might not be as bright, but they'll be there.</p><p></p><p>That being said, I totally support nerfing the darkvision of the various surface beasties (elves, half-elves included), or separating true darkvision from low-light vision as a house rule. I understand why they combined them in 5e — it makes it much easier to keep track of which creatures can see what without having to worry about a bunch of different classes and categories — but if you can base it off of a common sense that makes sense to you, it shouldn't be hard to keep track of in your own game.</p></blockquote><p></p>
[QUOTE="redrick, post: 6629084, member: 6777696"] As a DM, if you have a darkvision party that insists on doing all their dungeoneering without light sources, just throw some standard traps and trip-wires in the corridor. A tripwire requiring a DC 13 perception check to spot won't be noticed in dim light (ie what you get form darkvision in total darkness) until you have a passive perception of 18. PCs should be making a choice — actually see what we're doing and not get killed by traps, hazards and other things that could care less how stealthy we are, or sneak around in the dark and not get noticed by the creatures that are looking for us. Likewise, most intelligent creatures are going to employ some degree of lighting in their common areas. I'll walk from my bedroom to the bathroom just by the dim light coming in through the windows, but if I want to do anything, I'm turning on some lights. Most under-dwellers in the safety of their homes will be the same way. The lights might not be as bright, but they'll be there. That being said, I totally support nerfing the darkvision of the various surface beasties (elves, half-elves included), or separating true darkvision from low-light vision as a house rule. I understand why they combined them in 5e — it makes it much easier to keep track of which creatures can see what without having to worry about a bunch of different classes and categories — but if you can base it off of a common sense that makes sense to you, it shouldn't be hard to keep track of in your own game. [/QUOTE]
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