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Just About Sick Of Darkvision.
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<blockquote data-quote="DaveDash" data-source="post: 6629663" data-attributes="member: 6786202"><p>A non human Rogue will likely have a passive perception of 16 from levels 1-3. Then come level 4 they'd likely have 18 (Our Rogue4/Ftr1 has 19), or possible even 23 if they took the observant feat. Once they start getting up a bit in levels, they can spot anything except the most carefully hidden traps even in dim light.</p><p></p><p>They can also carry around a hooded lantern for checking things out in a 5ft radius around them. If you follow RAW (not that you probably would) creatures can't see them since you can't see beyond range "through" darkness! </p><p>Even so ignoring the silliness of RAW, a clever/careful Rogue player could probably carefully check the area with a hooded lantern creep forward, preventing the light from traveling too far forward.</p><p></p><p>However, it's also perfectly acceptable to have a DC +5 to spot a trap using passive perception, so they get -5 (dim) and +5 to the DC, because it's carefully hidden. A few official modules use this rule from time to time I've noticed. If it's a pressure plate or pit under a rug, the DC for passives is generally +5, but the DC to investigation is normal. I use this a lot in my higher level game since their passives are 20+.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6629663, member: 6786202"] A non human Rogue will likely have a passive perception of 16 from levels 1-3. Then come level 4 they'd likely have 18 (Our Rogue4/Ftr1 has 19), or possible even 23 if they took the observant feat. Once they start getting up a bit in levels, they can spot anything except the most carefully hidden traps even in dim light. They can also carry around a hooded lantern for checking things out in a 5ft radius around them. If you follow RAW (not that you probably would) creatures can't see them since you can't see beyond range "through" darkness! Even so ignoring the silliness of RAW, a clever/careful Rogue player could probably carefully check the area with a hooded lantern creep forward, preventing the light from traveling too far forward. However, it's also perfectly acceptable to have a DC +5 to spot a trap using passive perception, so they get -5 (dim) and +5 to the DC, because it's carefully hidden. A few official modules use this rule from time to time I've noticed. If it's a pressure plate or pit under a rug, the DC for passives is generally +5, but the DC to investigation is normal. I use this a lot in my higher level game since their passives are 20+. [/QUOTE]
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