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<blockquote data-quote="gideonpepys" data-source="post: 6103571" data-attributes="member: 79141"><p>There's your problem right there: if Delft has told them <em>not</em> to target Luc then what would be the point of them engaging the group in the warehouse? Why did you have Delft tell them that? Maybe you were trying to keep them on track by averting an early intervention? That would be something similar to the general order I gave my group not to interrupt the train journey until they reach Vendricce, and can observe who Luc's final contacts are. But circumstances have changed now. See the final orders sidebar on p.51:</p><p></p><p>"Chief Inspector Delft knows the PCs are scheduled to reach Vendricce on</p><p>the 16th. That morning he has an RHC mage perform up to three Sending</p><p>rituals to ask them the status of the mission and suggest a course of action.</p><p>He encourages them to capture Luc if possible, kill him if necessary, and</p><p>recover the lantern for study. Any additional information is just a bonus."</p><p></p><p>If I were you I would have him countermand his earlier orders (perhaps on a higher authority, having waited until now for clearance) and give the group orders to grab that lantern!</p><p></p><p>By the way, I had concerns about the political ramifications too, but if the PCs have evidence that Luc is connected to a group who (a) almost drowned half of Flint in necrotic sludge; (b) released alien horrors that nearly destroyed RHC HQ; (c) has corrupted several senior officials of the Risuri goverment... well, I think anything they do to disrupt the activities of said group can be justified. It's the Danorans who should be embarrassed when you think about it!</p><p></p><p>Good luck with the final session. Let us know how it goes.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6103571, member: 79141"] There's your problem right there: if Delft has told them [I]not[/I] to target Luc then what would be the point of them engaging the group in the warehouse? Why did you have Delft tell them that? Maybe you were trying to keep them on track by averting an early intervention? That would be something similar to the general order I gave my group not to interrupt the train journey until they reach Vendricce, and can observe who Luc's final contacts are. But circumstances have changed now. See the final orders sidebar on p.51: "Chief Inspector Delft knows the PCs are scheduled to reach Vendricce on the 16th. That morning he has an RHC mage perform up to three Sending rituals to ask them the status of the mission and suggest a course of action. He encourages them to capture Luc if possible, kill him if necessary, and recover the lantern for study. Any additional information is just a bonus." If I were you I would have him countermand his earlier orders (perhaps on a higher authority, having waited until now for clearance) and give the group orders to grab that lantern! By the way, I had concerns about the political ramifications too, but if the PCs have evidence that Luc is connected to a group who (a) almost drowned half of Flint in necrotic sludge; (b) released alien horrors that nearly destroyed RHC HQ; (c) has corrupted several senior officials of the Risuri goverment... well, I think anything they do to disrupt the activities of said group can be justified. It's the Danorans who should be embarrassed when you think about it! Good luck with the final session. Let us know how it goes. [/QUOTE]
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