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Just Asking Opinion on Scout/Rogue Build
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<blockquote data-quote="NEXxREX" data-source="post: 5719919" data-attributes="member: 6681393"><p>so i was playing a necromancer, annnnnnnnd casters really suck at lower levels. there arose the situation for him to "quest" by himself and leave the party to return at a later date (when hes capable) so he did that. i am just kind of tired of not being able to cast anything of use (when your hiding that your a necromancer and your a dread necromancer there's a VERY limited spell list, but that's what i wanted to play just not at this level) for the party and we got another caster so i figured id try out my scout build.</p><p></p><p>so when we roll stats its 4 d6 reroll 1's and one 2. </p><p></p><p>i rolled last right in front of the GM like always, and it was stupid</p><p>18, 17, 17, 16, 14, 10</p><p></p><p>i chose stone child as my race and it came to</p><p></p><p>Str 25</p><p>Dex 18</p><p>Con 25</p><p>Int 18</p><p>Wis 14</p><p>Cha 8</p><p></p><p>so yeah hes butch, our party is 5th level, Stone child for a LA of +4, and 1 level of scout. (we don't use racial hit dice to determine level because we don't keep track of experience. our GM just tells us when we level, cause of that losing 2 levels cause of 2d8 is a pretty serious hit and its a bit simpler and keeps people form being Exp *Beep*)</p><p></p><p>the plan behind my build it to combine scout and rogue levels using Swift Ambusher feat in complete scoundrel. and then combine my skirmish damage with that of sneak attack (yes i am abusing tumbles broken static d/c's) couple this with two weapon fighting/dual strike, i could tumble to hit them flatfooted and get 2 attacks both with sneak attack and skirmish damage. then if you add the travel devotion feat from complete champion i can move up to my speed as a free action (1/day plus 1/ every 2 turn attempts, but i am not gonna mess with cleric). then on top of that add improved skirmish from complete scoundrel i could get sneak attack, skirmish, two weapon fighting, and improved skirmish with all four attacks.</p><p></p><p>at level 13 (8 levels from now) ill be scout 4/rogue 5</p><p></p><p>and 1/day with travel devotion if i move 20 feet ill have:</p><p></p><p>4 attacks with improved 2 weapon and</p><p>+3d6 sneak attack</p><p>+5d6 skirmish</p><p>added to each attack</p><p></p><p>and +4 AC skirmish</p><p></p><p>now 4 attacks each with +8 d6 seems a little good to be true</p><p></p><p>let me know if im doing something wrong i read sneak attack and skirmish it says nothing about them not stacking, it says in both of them that they strike vital spots but i try to be as prepared as possible and id like to know if anyone sees any flaws in the build or know of a ruling somewhere that says they dont stack.</p><p></p><p>thanks in advance </p><p></p><p>-NEXxREX</p></blockquote><p></p>
[QUOTE="NEXxREX, post: 5719919, member: 6681393"] so i was playing a necromancer, annnnnnnnd casters really suck at lower levels. there arose the situation for him to "quest" by himself and leave the party to return at a later date (when hes capable) so he did that. i am just kind of tired of not being able to cast anything of use (when your hiding that your a necromancer and your a dread necromancer there's a VERY limited spell list, but that's what i wanted to play just not at this level) for the party and we got another caster so i figured id try out my scout build. so when we roll stats its 4 d6 reroll 1's and one 2. i rolled last right in front of the GM like always, and it was stupid 18, 17, 17, 16, 14, 10 i chose stone child as my race and it came to Str 25 Dex 18 Con 25 Int 18 Wis 14 Cha 8 so yeah hes butch, our party is 5th level, Stone child for a LA of +4, and 1 level of scout. (we don't use racial hit dice to determine level because we don't keep track of experience. our GM just tells us when we level, cause of that losing 2 levels cause of 2d8 is a pretty serious hit and its a bit simpler and keeps people form being Exp *Beep*) the plan behind my build it to combine scout and rogue levels using Swift Ambusher feat in complete scoundrel. and then combine my skirmish damage with that of sneak attack (yes i am abusing tumbles broken static d/c's) couple this with two weapon fighting/dual strike, i could tumble to hit them flatfooted and get 2 attacks both with sneak attack and skirmish damage. then if you add the travel devotion feat from complete champion i can move up to my speed as a free action (1/day plus 1/ every 2 turn attempts, but i am not gonna mess with cleric). then on top of that add improved skirmish from complete scoundrel i could get sneak attack, skirmish, two weapon fighting, and improved skirmish with all four attacks. at level 13 (8 levels from now) ill be scout 4/rogue 5 and 1/day with travel devotion if i move 20 feet ill have: 4 attacks with improved 2 weapon and +3d6 sneak attack +5d6 skirmish added to each attack and +4 AC skirmish now 4 attacks each with +8 d6 seems a little good to be true let me know if im doing something wrong i read sneak attack and skirmish it says nothing about them not stacking, it says in both of them that they strike vital spots but i try to be as prepared as possible and id like to know if anyone sees any flaws in the build or know of a ruling somewhere that says they dont stack. thanks in advance -NEXxREX [/QUOTE]
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