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Just because he's a PC?
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<blockquote data-quote="painandgreed" data-source="post: 1879250" data-attributes="member: 24969"><p>Actually, I like the idea of an 8" goliath walking around with the party and nobody understanding a word either says. Reminds me of Seven Samurai where the 7th samurai is following everybody. They were annoyed and even threw rocks at him and such until he proved his worth by understanding the peasants where the samurai couldn't. In this case, it would probably be some combat that the party is a little over their heads when a enraged barbarian shows up to the rescue. Then he'll just be that big guy who stands in the back and attacks anything that we attack. Role playing wise, such characters usually shine or flop and you can tell in a few sessions. Give it a chance and if it doesn't work, simply let the PC make a new character and give it the experince the barbarian earned and say the barbarian wandered off. The true test will be when they actually can talk to the barbarian and find out why he is following them around. "I was bored" doesn't make for a good story but if it was something like "The village wise woman who had the spirit sight looked into my soul and saw my future. She told me I had to wander till I saw (describe something about the party) and then I must protect them with my life because they will eventually save my tribe." Follow that up with a trip to the region he is in and some adventure which saves the tribe and you have a story. I'm sure the DM and the player could come up with something else more relavent to the campaign however.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1879250, member: 24969"] Actually, I like the idea of an 8" goliath walking around with the party and nobody understanding a word either says. Reminds me of Seven Samurai where the 7th samurai is following everybody. They were annoyed and even threw rocks at him and such until he proved his worth by understanding the peasants where the samurai couldn't. In this case, it would probably be some combat that the party is a little over their heads when a enraged barbarian shows up to the rescue. Then he'll just be that big guy who stands in the back and attacks anything that we attack. Role playing wise, such characters usually shine or flop and you can tell in a few sessions. Give it a chance and if it doesn't work, simply let the PC make a new character and give it the experince the barbarian earned and say the barbarian wandered off. The true test will be when they actually can talk to the barbarian and find out why he is following them around. "I was bored" doesn't make for a good story but if it was something like "The village wise woman who had the spirit sight looked into my soul and saw my future. She told me I had to wander till I saw (describe something about the party) and then I must protect them with my life because they will eventually save my tribe." Follow that up with a trip to the region he is in and some adventure which saves the tribe and you have a story. I'm sure the DM and the player could come up with something else more relavent to the campaign however. [/QUOTE]
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