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Just Bought the D20 Modern Core Rulebook: Guardian Earth Concept!
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<blockquote data-quote="Knightfall" data-source="post: 2305715" data-attributes="member: 2012"><p>First off, thanks for all the great advice so far. It sounds like I can do without Ultramodern Firearms d20, which is fine with me. I'm not a big fan of buying weapon/firearm sourcebooks. Anyway, below are some specific replies...</p><p></p><p></p><p></p><p>I already have the Alternity Player's Handbook, a Limited Edition version no less. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Much of that and my Alternity Gamemaster Guide will heavily influence any d20 Modern/Future campaign I run.</p><p></p><p>However, d20 Future is still a must for me. I know it is a toolkit type book, which is exactly what I want. (I am going to create my own futuristic homrbrewed campaign by picking an choosing bits and pieces from various d20 Modern sources.)</p><p></p><p>Plus, d20 Cyberscape (Sept 2005) builds upon the cybernetic rules presented in d20 Future...</p><p></p><p style="margin-left: 20px"><strong>D20 Cyberscape</strong></p> <p style="margin-left: 20px"><em>Owen K. C. Stephens</em></p> <p style="margin-left: 20px">This new rules supplement provides everything players and Gamemasters need to create and run campaigns featuring cybernetics in the post-modern realm of cyberpunk fiction. Building on the d20 Future cybernetic rules, d20 Cyberscape includes rules for installing cybernetics and playing cyborgs, as well as new advanced classes and enhancements. d20 Cyberscape also features rules for magical and psionic cybernetics and virtual reality networks.</p><p></p><p></p><p></p><p>I love monster books, so I'll probably get it. I have the Modern SRD material for the Menace Manual (as well as the rest of the SRD material) but I prefer to have the book.</p><p></p><p></p><p></p><p>Yes, I've heard great things about Darwin's World - specifically, that it kicks the butt out of the d20 Modern version of Gamma World. However, I'm likely going to get d20 Apocalypse too, unless the reviews for it are horrid.</p><p></p><p></p><p></p><p>Yes, the Modern Player's Companion is definitely on my list of possible purchases. I'm also considering Modern Magic, as well, but I'm not as inclined to buy that one.</p><p></p><p>Opinions on The Game Mechanics "Modern Magic" sourcebook, anyone?</p><p></p><p>Cheers!</p><p></p><p>KF72</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2305715, member: 2012"] First off, thanks for all the great advice so far. It sounds like I can do without Ultramodern Firearms d20, which is fine with me. I'm not a big fan of buying weapon/firearm sourcebooks. Anyway, below are some specific replies... I already have the Alternity Player's Handbook, a Limited Edition version no less. :p Much of that and my Alternity Gamemaster Guide will heavily influence any d20 Modern/Future campaign I run. However, d20 Future is still a must for me. I know it is a toolkit type book, which is exactly what I want. (I am going to create my own futuristic homrbrewed campaign by picking an choosing bits and pieces from various d20 Modern sources.) Plus, d20 Cyberscape (Sept 2005) builds upon the cybernetic rules presented in d20 Future... [INDENT][B]D20 Cyberscape[/B] [I]Owen K. C. Stephens[/I] This new rules supplement provides everything players and Gamemasters need to create and run campaigns featuring cybernetics in the post-modern realm of cyberpunk fiction. Building on the d20 Future cybernetic rules, d20 Cyberscape includes rules for installing cybernetics and playing cyborgs, as well as new advanced classes and enhancements. d20 Cyberscape also features rules for magical and psionic cybernetics and virtual reality networks.[/INDENT] I love monster books, so I'll probably get it. I have the Modern SRD material for the Menace Manual (as well as the rest of the SRD material) but I prefer to have the book. Yes, I've heard great things about Darwin's World - specifically, that it kicks the butt out of the d20 Modern version of Gamma World. However, I'm likely going to get d20 Apocalypse too, unless the reviews for it are horrid. Yes, the Modern Player's Companion is definitely on my list of possible purchases. I'm also considering Modern Magic, as well, but I'm not as inclined to buy that one. Opinions on The Game Mechanics "Modern Magic" sourcebook, anyone? Cheers! KF72 [/QUOTE]
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Just Bought the D20 Modern Core Rulebook: Guardian Earth Concept!
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