Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Just break the door down!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Belbarrus" data-source="post: 961950" data-attributes="member: 10962"><p>"Next thing you know the party will be looking to sell the doors on the open market."</p><p></p><p>Hehe, this already happened in a campaign that I play in. The DM introduced a large mithral door that was supposed to keep us out. So the party wizard polymorphed into an Umber Hulk and burrowed the rock away from around the door. We then calculated the volume and then the value of the mithral door. Took it to a large city and sold it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>There have been a lot of good suggestions here, but I am looking for a solution that is within 'normal' means. Extradimensional spaces, magic time/space vaults, pocket planes, etc are too 'powerful'. I also like to be able to explain why things are tougher than normal (e.g. "masterwork iron bound door with reinforced hinges")</p><p></p><p>The problem is that even an 8th level party can have enough means to defeat a lot defensives. Wall of Force? Dispel it (of course if the original caster was level 18+, the party cannot dispel). Stone walls? Polymorph into an Umber Hulk and burrow through. I can prevent Dim Door and TP by having a 'permanent Dimensional Anchor' in the vault. That's not too implausible.</p><p></p><p>I guess, without resorting to drastic or 'high magic' means, if the party has the time and the tools and the willpower, they should be able get through. As a DM, I dont let story ideas or adventures go to waste; they pop up somewhere else. For example, if the party breaks through the doors to the treasure room, I just shift the storyline; they find a magic item that even Identify or Analyze Dweomer yields nothing. Then the party resumes following the adventure about visiting the sage, the side-quest, etc.</p><p></p><p></p><p>Thanks for the input all</p><p></p><p>Belbarrus</p></blockquote><p></p>
[QUOTE="Belbarrus, post: 961950, member: 10962"] "Next thing you know the party will be looking to sell the doors on the open market." Hehe, this already happened in a campaign that I play in. The DM introduced a large mithral door that was supposed to keep us out. So the party wizard polymorphed into an Umber Hulk and burrowed the rock away from around the door. We then calculated the volume and then the value of the mithral door. Took it to a large city and sold it :) There have been a lot of good suggestions here, but I am looking for a solution that is within 'normal' means. Extradimensional spaces, magic time/space vaults, pocket planes, etc are too 'powerful'. I also like to be able to explain why things are tougher than normal (e.g. "masterwork iron bound door with reinforced hinges") The problem is that even an 8th level party can have enough means to defeat a lot defensives. Wall of Force? Dispel it (of course if the original caster was level 18+, the party cannot dispel). Stone walls? Polymorph into an Umber Hulk and burrow through. I can prevent Dim Door and TP by having a 'permanent Dimensional Anchor' in the vault. That's not too implausible. I guess, without resorting to drastic or 'high magic' means, if the party has the time and the tools and the willpower, they should be able get through. As a DM, I dont let story ideas or adventures go to waste; they pop up somewhere else. For example, if the party breaks through the doors to the treasure room, I just shift the storyline; they find a magic item that even Identify or Analyze Dweomer yields nothing. Then the party resumes following the adventure about visiting the sage, the side-quest, etc. Thanks for the input all Belbarrus [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Just break the door down!
Top