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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just discovered Castles and Crusades
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<blockquote data-quote="Willie the Duck" data-source="post: 8877112" data-attributes="member: 6799660"><p>Symbaroum as well. Or, for that matter, D&D for much/most* of its run. Look, there's no one answer and nothing works well for everyone. Many games include prejudice in their game worlds (/implied settings) and I'm sure I've seen at least one where it was done well*. Many of them also include experiencing prejudice <em>as a character option</em> and that's theoretically the point/they're making it an option because someone might want to try roleplaying that experience (again, I've seen one or maybe two that have done it well). I don't really think that was the logic behind their inclusion in AD&D. There I think there were half-orcs because at the time orcs were unambiguously 'Bad Guys(tm)' and sometimes it's fun to play bad guys/quasi-bad guys** and Tolkien conveniently had half-orcs (so that was easy). What that means for AD&D (or basic-classic D&D, but with half-orcs)-inspired OSR games, I don't know. If they do it well, good for them. When I see it, I'll be sure to call it out with praise. In the meantime, if the emphasis is on "this is a role-play opportunity," I look past it. If it is "selfish, brutish, unpleasant half-breeds reinforce the hatred they receive," then I am a lot less likely to give things a pass.</p><p><span style="font-size: 9px">*depending on your reading of 3e, and even early 5e.</span></p><p><span style="font-size: 9px">**definitely not the ones that try to justify it with "unpleasant demeanor" </span></p><p><span style="font-size: 9px">***despite you also sometimes allying with or hiring them, if the reaction table rolls right.</span></p><p><span style="font-size: 9px">****same way that Vader or Boba Fett (or at least Han) might be more appealing than Luke, and so on. </span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8877112, member: 6799660"] Symbaroum as well. Or, for that matter, D&D for much/most* of its run. Look, there's no one answer and nothing works well for everyone. Many games include prejudice in their game worlds (/implied settings) and I'm sure I've seen at least one where it was done well*. Many of them also include experiencing prejudice [I]as a character option[/I] and that's theoretically the point/they're making it an option because someone might want to try roleplaying that experience (again, I've seen one or maybe two that have done it well). I don't really think that was the logic behind their inclusion in AD&D. There I think there were half-orcs because at the time orcs were unambiguously 'Bad Guys(tm)' and sometimes it's fun to play bad guys/quasi-bad guys** and Tolkien conveniently had half-orcs (so that was easy). What that means for AD&D (or basic-classic D&D, but with half-orcs)-inspired OSR games, I don't know. If they do it well, good for them. When I see it, I'll be sure to call it out with praise. In the meantime, if the emphasis is on "this is a role-play opportunity," I look past it. If it is "selfish, brutish, unpleasant half-breeds reinforce the hatred they receive," then I am a lot less likely to give things a pass. [SIZE=1]*depending on your reading of 3e, and even early 5e. **definitely not the ones that try to justify it with "unpleasant demeanor" ***despite you also sometimes allying with or hiring them, if the reaction table rolls right. ****same way that Vader or Boba Fett (or at least Han) might be more appealing than Luke, and so on. [/SIZE] [/QUOTE]
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