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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8877551" data-attributes="member: 11760"><p>We played C&C instead of 4E, converting our campaign from 3E to C&C and eventually to 5E.</p><p></p><p>C&C captures the AD&D vibe wonderfully, and everything through 3E can be either converted on the fly or just run as-is. (Yes, you can bring your 3E character in wholesale, although they may need to lose the feats and have some of their magic items knocked down a plus or two.)</p><p></p><p>It has some eccentricities that I'm not 100% in love with -- I really don't understand why the SIEGE Engine<img class="smilie smilie--emoji" loading="lazy" alt="™️" title="Trade mark :tm:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2122.png" data-shortname=":tm:" /> is necessary, rather than a standard D20 roll with variable target numbers, and my players could never 100% get their heads around what pseudo-skills they had access to based on their primary stats -- but it scratched my itch in a big way.</p><p></p><p>And I love, love, love class and a half leveling, which means you can have spelless rangers, paladins and assassins but add spells to them to emulate the 3E versions of the classes very easily. Or one can get even more creative: We had a ranger who had class-and-a-half druid spells, and another ranger who had class-and-a-half cleric spells, who worshiped the Goddess of the Hearth, giving her character a very different feel and focus.</p><p></p><p>The challenge, of course, is finding other players for it. I suspect the audience is overwhelmingly Generation X and only a subset of those gamers, obviously.</p><p></p><p>Especially for people who want to use their 1E through 3E material rather than waiting/hoping for a conversion, and don't want to go so far into OSR that they're using to-hit and saving throw matrices again (once was enough for me on those, thanks), C&C is a great choice. I think of it as a classic car rebuilt on a more modern (3E) chassis.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8877551, member: 11760"] We played C&C instead of 4E, converting our campaign from 3E to C&C and eventually to 5E. C&C captures the AD&D vibe wonderfully, and everything through 3E can be either converted on the fly or just run as-is. (Yes, you can bring your 3E character in wholesale, although they may need to lose the feats and have some of their magic items knocked down a plus or two.) It has some eccentricities that I'm not 100% in love with -- I really don't understand why the SIEGE Engine™️ is necessary, rather than a standard D20 roll with variable target numbers, and my players could never 100% get their heads around what pseudo-skills they had access to based on their primary stats -- but it scratched my itch in a big way. And I love, love, love class and a half leveling, which means you can have spelless rangers, paladins and assassins but add spells to them to emulate the 3E versions of the classes very easily. Or one can get even more creative: We had a ranger who had class-and-a-half druid spells, and another ranger who had class-and-a-half cleric spells, who worshiped the Goddess of the Hearth, giving her character a very different feel and focus. The challenge, of course, is finding other players for it. I suspect the audience is overwhelmingly Generation X and only a subset of those gamers, obviously. Especially for people who want to use their 1E through 3E material rather than waiting/hoping for a conversion, and don't want to go so far into OSR that they're using to-hit and saving throw matrices again (once was enough for me on those, thanks), C&C is a great choice. I think of it as a classic car rebuilt on a more modern (3E) chassis. [/QUOTE]
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