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Just discovered Castles and Crusades
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<blockquote data-quote="Jahydin" data-source="post: 8878172" data-attributes="member: 6984869"><p>SIEGE is probably my favorite thing to talk about, so don't mind answering any questions you might have. One thing I'll say up front is that it's very "bare bones" by design, making it easy to tweak into exactly what you like.</p><p></p><p>There is quite a lot of jargon, so I'll just explain it the way I do it if running Rules as Written (RAW):</p><p></p><p>There is one "Target Number" (TN) for all rolls that determines success for Saves and "Skills": 18</p><p>There are a number of things that modify that roll: Prime and Attribute bonus.</p><p></p><p>Each described here:</p><p><strong>Prime</strong>: You get 3 attributes (2 if demi-human) at creation that are "Prime". Prime attributes get a +6 to their rolls.</p><p><strong>Attribute Bonus</strong>: Derived from score. Uses B/X spread (9-12 average).</p><p></p><p></p><p>Since these two things are pretty static, to make things easier you can now just adjust the TN for each attribute and note it on your character sheet.</p><p></p><p>For instance, a Level 1, Prime STR 16 (+2) character would need 10 or higher (18 - 6 (Prime) - 2 (Attribute Bonus)) to succeed a "<em>typical" </em>Strength challenge.</p><p></p><p>I said "typical" because there is one final layer of complexity: <strong>Challenge Level</strong> (CL)!</p><p>This is what used to determine how hard the task is. Thankfully, this is usually just the difference between Level/Hit Die of the target in question and the character. In the times you don't have that handy though, you'll need to assign your own number, usually 0-10.</p><p></p><p>Anyways, this is the number you will need succeed your modified TN by to actually succeed!</p><p><em>BTW, I refer to the number written on your sheet at THCL0, for "To Hit Challenge Level 0".</em></p><p></p><p>Okay, that's a lot of words for something that is stupid simple, so lets use a couple examples:</p><p></p><p>[SPOILER="Examples"]Let's stat out the rest of our Level 1 character above:</p><p>STR* 16 (+2), DEX 12 (+0), CON* 13 (+1), INT 9 (+0), WIS 15 (+1), CHR* 8 (-1)</p><p><em>(X ) is the attribute bonus, * denotes Prime.</em></p><p></p><p>Our calculated THCL0 for each would be:</p><p>STR [10], DEX [18], CON [11], INT [18], WIS [17], CHR [13]</p><p></p><p>Character want to arm wrestle the local bully for coin. Bully has 2 HD.</p><p>DM: "Give me a STR check to see if you win."</p><p>PC: "I rolled a 13, so I beat CL 3 (13 - 10)."</p><p>DM: <em>Sees the CL is 1 since the difference in Level/HD is 1 (2 - 1)</em></p><p>DM: "You slam the bully's hand against the table causing him to grimace from the force..."</p><p></p><p>A Harpy uses Captivating Song to lure the player into doing its bidding! Harpy has 3 HD.</p><p>DM: "Give me a CHR check to see if you resist."</p><p>PC: "I rolled a 14, so I beat CL 1 (14 - 13)."</p><p>DM: <em>Sees the CL is 2 (3 - 1)</em></p><p>DM: *Sorry, the Harpy's song is just too much for you. You lay down your sword and slowly approach the monster."</p><p></p><p>The character wants to walk a rope strung tight between two raised platforms.</p><p>DM: "Give me a DEX check to see if you make it across."</p><p>PC: "Oh boy, this is probably a bad idea... Might not help, but I pull out the staff I found and use it to balance."</p><p>PC: "I rolled a 13, so -5 CL... I'm guessing I don't make it?"</p><p>DM: <em>Doesn't have an exact CL, so goes with 0, but likes the staff idea, so makes it CL -2 to be nice.</em></p><p>DM: "Ha, sorry, not even close. You go tumbling down to the ground and take D6 damage from the fall."[/SPOILER]</p></blockquote><p></p>
[QUOTE="Jahydin, post: 8878172, member: 6984869"] SIEGE is probably my favorite thing to talk about, so don't mind answering any questions you might have. One thing I'll say up front is that it's very "bare bones" by design, making it easy to tweak into exactly what you like. There is quite a lot of jargon, so I'll just explain it the way I do it if running Rules as Written (RAW): There is one "Target Number" (TN) for all rolls that determines success for Saves and "Skills": 18 There are a number of things that modify that roll: Prime and Attribute bonus. Each described here: [B]Prime[/B]: You get 3 attributes (2 if demi-human) at creation that are "Prime". Prime attributes get a +6 to their rolls. [B]Attribute Bonus[/B]: Derived from score. Uses B/X spread (9-12 average). Since these two things are pretty static, to make things easier you can now just adjust the TN for each attribute and note it on your character sheet. For instance, a Level 1, Prime STR 16 (+2) character would need 10 or higher (18 - 6 (Prime) - 2 (Attribute Bonus)) to succeed a "[I]typical" [/I]Strength challenge. I said "typical" because there is one final layer of complexity: [B]Challenge Level[/B] (CL)! This is what used to determine how hard the task is. Thankfully, this is usually just the difference between Level/Hit Die of the target in question and the character. In the times you don't have that handy though, you'll need to assign your own number, usually 0-10. Anyways, this is the number you will need succeed your modified TN by to actually succeed! [I]BTW, I refer to the number written on your sheet at THCL0, for "To Hit Challenge Level 0".[/I] Okay, that's a lot of words for something that is stupid simple, so lets use a couple examples: [SPOILER="Examples"]Let's stat out the rest of our Level 1 character above: STR* 16 (+2), DEX 12 (+0), CON* 13 (+1), INT 9 (+0), WIS 15 (+1), CHR* 8 (-1) [I](X ) is the attribute bonus, * denotes Prime.[/I] Our calculated THCL0 for each would be: STR [10], DEX [18], CON [11], INT [18], WIS [17], CHR [13] Character want to arm wrestle the local bully for coin. Bully has 2 HD. DM: "Give me a STR check to see if you win." PC: "I rolled a 13, so I beat CL 3 (13 - 10)." DM: [I]Sees the CL is 1 since the difference in Level/HD is 1 (2 - 1)[/I] DM: "You slam the bully's hand against the table causing him to grimace from the force..." A Harpy uses Captivating Song to lure the player into doing its bidding! Harpy has 3 HD. DM: "Give me a CHR check to see if you resist." PC: "I rolled a 14, so I beat CL 1 (14 - 13)." DM: [I]Sees the CL is 2 (3 - 1)[/I] DM: *Sorry, the Harpy's song is just too much for you. You lay down your sword and slowly approach the monster." The character wants to walk a rope strung tight between two raised platforms. DM: "Give me a DEX check to see if you make it across." PC: "Oh boy, this is probably a bad idea... Might not help, but I pull out the staff I found and use it to balance." PC: "I rolled a 13, so -5 CL... I'm guessing I don't make it?" DM: [I]Doesn't have an exact CL, so goes with 0, but likes the staff idea, so makes it CL -2 to be nice.[/I] DM: "Ha, sorry, not even close. You go tumbling down to the ground and take D6 damage from the fall."[/SPOILER] [/QUOTE]
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