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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just discovered Castles and Crusades
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<blockquote data-quote="Charles Lowry" data-source="post: 8884875" data-attributes="member: 6899641"><p>We got our Session 0/1 in today. Three players and all created martial class type characters. Ran a quick session to help get us all get accustomed to the rules. A couple things that will require a bit more review on my part:</p><p></p><p>- The PCs did not utilize ranged weapons and the combats appeared to be a bit of a scrum in the middle; the flanking attack option seemed to gain a bit more attention than other options (and the players quickly discovered the value of ranged attacks). With no spellcasters (which kind of surprised me honestly), I think they created a bit of a lopsided party, but if they are happy running those characters, I can adjust the game accordingly to what they will have fun with.</p><p>-They all made non Human character and having only two primary abilities cropped up often. Skill checks seem quite difficult with level one characters, especially when rolling abilities with a 3d6 mechanic (a +1 ability was a big deal within the group).</p><p></p><p>However, it was a lot of fun and we scheduled our next session later this week. With that, I'll consider our first attempt with Castles & Crusades a success.</p></blockquote><p></p>
[QUOTE="Charles Lowry, post: 8884875, member: 6899641"] We got our Session 0/1 in today. Three players and all created martial class type characters. Ran a quick session to help get us all get accustomed to the rules. A couple things that will require a bit more review on my part: - The PCs did not utilize ranged weapons and the combats appeared to be a bit of a scrum in the middle; the flanking attack option seemed to gain a bit more attention than other options (and the players quickly discovered the value of ranged attacks). With no spellcasters (which kind of surprised me honestly), I think they created a bit of a lopsided party, but if they are happy running those characters, I can adjust the game accordingly to what they will have fun with. -They all made non Human character and having only two primary abilities cropped up often. Skill checks seem quite difficult with level one characters, especially when rolling abilities with a 3d6 mechanic (a +1 ability was a big deal within the group). However, it was a lot of fun and we scheduled our next session later this week. With that, I'll consider our first attempt with Castles & Crusades a success. [/QUOTE]
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