Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just discovered Castles and Crusades
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jahydin" data-source="post: 8955059" data-attributes="member: 6984869"><p>[USER=17058]@bulletmeat[/USER] </p><p>What do you think of this rewrite? Any clearer?</p><p style="text-align: center"><u>Basic SIEGE (BaSIEGE) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /> </u></p><p></p><h2>Summary:</h2><p>BaSIEGE tweaks C&C’s engine a bit to make Skill Checks and Saves easier for both the players and the CK. It does this by breaking down the Challenge Level (CL) gradient of -10 to 10 into just three levels of Difficulty: Easy (CL -3), Average (CL 0), Hard (CL 3).</p><p></p><p>BaSEIGE also makes characters a little more versatile since it uses the Optional Tertiary Attribute rule in the CKG. This allows characters to select 2 Secondary Attributes (CB 15) at creation.</p><p></p><p>BaSIEGE also makes Checks and Saves easier by lowering the characters’ CBs by 1 every <strong>even</strong> Level they gain. Spellcasters beware!</p><p></p><h2>Rules:</h2><p>Levels are no longer added to die rolls! CBs are reduced by 1 every <strong>even</strong> Level though.</p><p></p><p>Checks: The CK now just decides if the task is Easy (CL -3), Average (CL 0), or Hard (CL 3).</p><p></p><p>Saves: Saving is always Average Difficulty, unless the character is 3 Levels higher or lower, in which case it becomes Easy or Hard respectively.</p><p></p><h2>Suggestions:</h2><p>Because of the nature of BaSIEGE, it is recommended all Challenge Classes (CCs) be written down beforehand for each Attribute. This allows players to roll and quickly tell the CK the Difficulty they succeeded at.</p><p></p><h2>Recommended Optional Rules:</h2><p>1. Although the three Difficulties listed will take care of 90% of all rolls, sometimes the CK might want a little more. In which case, use the following:</p><p></p><p style="text-align: center">Very Easy (CL -6), Easy (CL -3), Average (CL 0), Hard (CL 3), Heroic (CL 6), Legendary (CL 9)</p><p></p><p>2. Instead of using CBs 12, 15, 18 for Prime, Secondary, and Non-Prime, use 13, 16, 19. This keeps the numbers more reasonable as the characters progress in Levels.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 8955059, member: 6984869"] [USER=17058]@bulletmeat[/USER] What do you think of this rewrite? Any clearer? [CENTER][U]Basic SIEGE (BaSIEGE) :LOL: [/U][/CENTER] [HEADING=1]Summary:[/HEADING] BaSIEGE tweaks C&C’s engine a bit to make Skill Checks and Saves easier for both the players and the CK. It does this by breaking down the Challenge Level (CL) gradient of -10 to 10 into just three levels of Difficulty: Easy (CL -3), Average (CL 0), Hard (CL 3). BaSEIGE also makes characters a little more versatile since it uses the Optional Tertiary Attribute rule in the CKG. This allows characters to select 2 Secondary Attributes (CB 15) at creation. BaSIEGE also makes Checks and Saves easier by lowering the characters’ CBs by 1 every [B]even[/B] Level they gain. Spellcasters beware! [HEADING=1]Rules:[/HEADING] Levels are no longer added to die rolls! CBs are reduced by 1 every [B]even[/B] Level though. Checks: The CK now just decides if the task is Easy (CL -3), Average (CL 0), or Hard (CL 3). Saves: Saving is always Average Difficulty, unless the character is 3 Levels higher or lower, in which case it becomes Easy or Hard respectively. [HEADING=1]Suggestions:[/HEADING] Because of the nature of BaSIEGE, it is recommended all Challenge Classes (CCs) be written down beforehand for each Attribute. This allows players to roll and quickly tell the CK the Difficulty they succeeded at. [HEADING=1]Recommended Optional Rules:[/HEADING] 1. Although the three Difficulties listed will take care of 90% of all rolls, sometimes the CK might want a little more. In which case, use the following: [CENTER]Very Easy (CL -6), Easy (CL -3), Average (CL 0), Hard (CL 3), Heroic (CL 6), Legendary (CL 9)[/CENTER] 2. Instead of using CBs 12, 15, 18 for Prime, Secondary, and Non-Prime, use 13, 16, 19. This keeps the numbers more reasonable as the characters progress in Levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Just discovered Castles and Crusades
Top