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Just discovered Dark Sun -- have questions!
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<blockquote data-quote="Banshee16" data-source="post: 1960102" data-attributes="member: 7883"><p>I think the main problem with sorcerers in Dark Sun is that if they're there, it completely removes from the entire defiling vs. perserving battle. Sorcerers are internally fueled, so-to-speak. Wizards have to draw power from the world around them....that in itself was a major plot element in the campaign, and set up why the world was the way it was.</p><p></p><p>If there were sorcerers running around, it leads to the question....where does their power come from? There are no "dragon-bloods". There are not that many outsiders. There are no fey at all.</p><p></p><p>Plus, it really ignores some really great gameplay/roleplay issues........your characters have their backs against the wall and are about to be captured or killed by a Templar-led patrol. Does the preserver, almost out of magic, draw a bit more, and cross the line to defiling, in order to save the party....but further damaging the world he's living in? Or does he stick to his principles, and let someone die? Hard choice. There could be justifications for either side of the argument.</p><p></p><p>Once you throw sorcerers into the mix, it makes you have to look at a whole bunch of other things though.</p><p></p><p>I will say that sorcerers are probably the new class that I object to the least in Dark Sun. Or rather, they'd be tied with monks. Neither spellcasting bards or paladins belong in the setting though.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 1960102, member: 7883"] I think the main problem with sorcerers in Dark Sun is that if they're there, it completely removes from the entire defiling vs. perserving battle. Sorcerers are internally fueled, so-to-speak. Wizards have to draw power from the world around them....that in itself was a major plot element in the campaign, and set up why the world was the way it was. If there were sorcerers running around, it leads to the question....where does their power come from? There are no "dragon-bloods". There are not that many outsiders. There are no fey at all. Plus, it really ignores some really great gameplay/roleplay issues........your characters have their backs against the wall and are about to be captured or killed by a Templar-led patrol. Does the preserver, almost out of magic, draw a bit more, and cross the line to defiling, in order to save the party....but further damaging the world he's living in? Or does he stick to his principles, and let someone die? Hard choice. There could be justifications for either side of the argument. Once you throw sorcerers into the mix, it makes you have to look at a whole bunch of other things though. I will say that sorcerers are probably the new class that I object to the least in Dark Sun. Or rather, they'd be tied with monks. Neither spellcasting bards or paladins belong in the setting though. Banshee [/QUOTE]
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