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Just discovered Dark Sun -- have questions!
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<blockquote data-quote="AdmundfortGeographer" data-source="post: 1960140" data-attributes="member: 4682"><p>About sorcerers in Dark Sun. The case that is usually made that sorcerers in Dark Sun are not appropriate is not really that they "just weren't mentioned before", or "2e didn't have something like this before".</p><p></p><p>One primary disagreement some have with including sorcerers is with the stated position each <em>spellcaster</em> type has in the setting. Psionics were deliberately designed to be the consequence-free <em>spellcaster</em>, plus, psionic potential was the type that could be everpresent in living things. People could just <em>have</em> the ability <strong>naturally</strong>.</p><p></p><p>Divine magic requires a dedication to a greater entity (druids:spirits of the land, templars: Sorcerer Kings) or extra-planar energy (clerics) to get the power. Arcane spellcasting was situated in the status of a <em>learned</em> talent. It wasn't something innate. Indeed, in Dark Sun arcane spellcasting was discovered/invented and is passed on to others by teaching. Neither arcane or divine were to be innate abilties. Psionics was to have that status in the setting, not to just "be more prevalent" than magic.</p><p></p><p>Don't forget, that Athasian bards were stripped of their spellcasting abilities and rangers were switched to learning clerical spells, not because the designers thought it was neat. But another issue that was built into the drawbacks of each supernatural energy type, arcane casters were given the challenge of having to hide their nature from the rest of the world.</p><p></p><p>The functions of the sorcerer class turned this integral background flavor on its head. A psionicist and a 3e sorcerer that practices <u>preserving</u> are no different, while the 3e wizard must still be worried about his spellbook being discovered, or being discovered studying over his tomes, or being discovered doing spell research. The only area both wizard and sorcerer would be hindered is worrying about hiding spell components. The worry of having to hide one's arcane talents is massively weighted against the wizard giving the sorcerer class an huge undue edge in Dark Sun. This reason to hide is part of the reason for the Veiled Alliance's existence. Some fans of Dark Sun don't want that aspect altered. To them, its not just the general power level or typical functions of the different "spellcasting" spells/powers that is the more important, but rather what is required of the classes to gain the spells/powers to begin with.</p><p></p><p></p><p>Regards,</p><p>Eric Anondson</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 1960140, member: 4682"] About sorcerers in Dark Sun. The case that is usually made that sorcerers in Dark Sun are not appropriate is not really that they "just weren't mentioned before", or "2e didn't have something like this before". One primary disagreement some have with including sorcerers is with the stated position each [i]spellcaster[/i] type has in the setting. Psionics were deliberately designed to be the consequence-free [i]spellcaster[/i], plus, psionic potential was the type that could be everpresent in living things. People could just [i]have[/i] the ability [b]naturally[/b]. Divine magic requires a dedication to a greater entity (druids:spirits of the land, templars: Sorcerer Kings) or extra-planar energy (clerics) to get the power. Arcane spellcasting was situated in the status of a [i]learned[/i] talent. It wasn't something innate. Indeed, in Dark Sun arcane spellcasting was discovered/invented and is passed on to others by teaching. Neither arcane or divine were to be innate abilties. Psionics was to have that status in the setting, not to just "be more prevalent" than magic. Don't forget, that Athasian bards were stripped of their spellcasting abilities and rangers were switched to learning clerical spells, not because the designers thought it was neat. But another issue that was built into the drawbacks of each supernatural energy type, arcane casters were given the challenge of having to hide their nature from the rest of the world. The functions of the sorcerer class turned this integral background flavor on its head. A psionicist and a 3e sorcerer that practices [u]preserving[/u] are no different, while the 3e wizard must still be worried about his spellbook being discovered, or being discovered studying over his tomes, or being discovered doing spell research. The only area both wizard and sorcerer would be hindered is worrying about hiding spell components. The worry of having to hide one's arcane talents is massively weighted against the wizard giving the sorcerer class an huge undue edge in Dark Sun. This reason to hide is part of the reason for the Veiled Alliance's existence. Some fans of Dark Sun don't want that aspect altered. To them, its not just the general power level or typical functions of the different "spellcasting" spells/powers that is the more important, but rather what is required of the classes to gain the spells/powers to begin with. Regards, Eric Anondson [/QUOTE]
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