Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Just DMed my 1st session of 5.5. Healer's Kit!?!?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 9568441" data-attributes="member: 83242"><p>The big thing for us is that we have Bloodied Hit Points (BHP = wound points) that are actual meat points (not half HP like in 4e and 5e). So HP is, in my mind, freed up to be what it is great at (plot armor: skill, stamina, luck, very minor injuries). This also means HP can heal like normal and their is no narrative disconnect. Real injuries, BHP damage, takes much longer to heal. This all ties into our AC rules to. Here are our standard house rules:</p><p></p><p>[spoiler="Dave2008's House Rules"]</p><p><strong>Ability Scores:</strong></p><ul> <li data-xf-list-type="ul">18 max</li> <li data-xf-list-type="ul">Racial bonus added to max, not initial score.</li> </ul><p><strong>Feats:</strong></p><p>No ASI, we only take feats.</p><p></p><p><strong>Bloodied Hit Points:</strong></p><ul> <li data-xf-list-type="ul">In addition to hit points, all characters (and Monsters) get bloodied hit points (BHP)</li> <li data-xf-list-type="ul">BHP = (Str Mod + Con Mod) x Size (¼ Tiny, ½ Small, 1 Medium, 2 Large, 3 Huge, & 4 Gargantuan)</li> <li data-xf-list-type="ul">You lose bloodied hit points on a critical hit.</li> </ul><p><strong>Armor:</strong></p><ul> <li data-xf-list-type="ul">AC works as normal, except…</li> <li data-xf-list-type="ul">Armor has Damage Reduction (DR) applied only when you would take damage to your BHP</li> <li data-xf-list-type="ul">Armor DR = AC-10</li> </ul><p><strong>Hit Dice:</strong> In addition to healing</p><ul> <li data-xf-list-type="ul">You can spend 1 HD to recharge a short rest ability</li> <li data-xf-list-type="ul">You can spend 1 HD to increase your speed for 1 round: add roll x2 in feet</li> <li data-xf-list-type="ul">You can spend 1 HD to increase damage: add roll to your damage</li> <li data-xf-list-type="ul">You can spend 2 HD to recharge a daily ability</li> <li data-xf-list-type="ul">You can spend 4 HD and an action to end 1 condition you are suffering.</li> <li data-xf-list-type="ul">You must spend at least 1 HD anytime you are healed (even by magic)</li> <li data-xf-list-type="ul">You can spend HD to recover Exhaustion. 1 HD per level. If you have 2 levels of exhaustion, you must spend 2 HD to get to level 1 and an additional HD to get to 0.</li> </ul><p><strong>Rest, Recovery, & Death:</strong></p><ul> <li data-xf-list-type="ul">You die at 0 BHP</li> <li data-xf-list-type="ul">5-minute short rest</li> <li data-xf-list-type="ul">An extended rest = 1 week</li> <li data-xf-list-type="ul">You recover 1 BHP/ extended rest with each use of a healer’s kit</li> <li data-xf-list-type="ul">Medicine check (DC 20-current BHP): + 1 BHP or -3 days of recovery.</li> </ul><p><strong>Leveling:</strong></p><ul> <li data-xf-list-type="ul">To gain a level you must spend time training / researching, etc. during downtime.</li> <li data-xf-list-type="ul">1 week and 10 GP per level; 1 week = 40+ hrs of dedicated work</li> </ul><p><strong>Fighter Features:</strong></p><ul> <li data-xf-list-type="ul">Power attack: Instead of extra attacks a fighter can increase the damage of one attack: Total damage x2 (instead of 2 attacks); x3 (instead of 3 attacks) or x4 (instead of 4 attacks)</li> <li data-xf-list-type="ul">Cleave rule from DMG.</li> <li data-xf-list-type="ul">Can take an OA on target’s making ranged attack and casting spells.</li> </ul><p><strong>Critical Hits</strong></p><ul> <li data-xf-list-type="ul">A Critical hit is target AC +10. So a monster with AC 22 is critically hit on a 32.</li> <li data-xf-list-type="ul">You take the rolled damage to HP and BHP on a critical hit.</li> <li data-xf-list-type="ul">When your HP are 0, all hits are critical hits</li> </ul><p><strong>Silver Standard</strong></p><p>List GP price (official costs) = SP price (revise everything down accordingly)</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="dave2008, post: 9568441, member: 83242"] The big thing for us is that we have Bloodied Hit Points (BHP = wound points) that are actual meat points (not half HP like in 4e and 5e). So HP is, in my mind, freed up to be what it is great at (plot armor: skill, stamina, luck, very minor injuries). This also means HP can heal like normal and their is no narrative disconnect. Real injuries, BHP damage, takes much longer to heal. This all ties into our AC rules to. Here are our standard house rules: [spoiler="Dave2008's House Rules"] [B]Ability Scores:[/B] [LIST] [*]18 max [*]Racial bonus added to max, not initial score. [/LIST] [B]Feats:[/B] No ASI, we only take feats. [B]Bloodied Hit Points:[/B] [LIST] [*]In addition to hit points, all characters (and Monsters) get bloodied hit points (BHP) [*]BHP = (Str Mod + Con Mod) x Size (¼ Tiny, ½ Small, 1 Medium, 2 Large, 3 Huge, & 4 Gargantuan) [*]You lose bloodied hit points on a critical hit. [/LIST] [B]Armor:[/B] [LIST] [*]AC works as normal, except… [*]Armor has Damage Reduction (DR) applied only when you would take damage to your BHP [*]Armor DR = AC-10 [/LIST] [B]Hit Dice:[/B] In addition to healing [LIST] [*]You can spend 1 HD to recharge a short rest ability [*]You can spend 1 HD to increase your speed for 1 round: add roll x2 in feet [*]You can spend 1 HD to increase damage: add roll to your damage [*]You can spend 2 HD to recharge a daily ability [*]You can spend 4 HD and an action to end 1 condition you are suffering. [*]You must spend at least 1 HD anytime you are healed (even by magic) [*]You can spend HD to recover Exhaustion. 1 HD per level. If you have 2 levels of exhaustion, you must spend 2 HD to get to level 1 and an additional HD to get to 0. [/LIST] [B]Rest, Recovery, & Death:[/B] [LIST] [*]You die at 0 BHP [*]5-minute short rest [*]An extended rest = 1 week [*]You recover 1 BHP/ extended rest with each use of a healer’s kit [*]Medicine check (DC 20-current BHP): + 1 BHP or -3 days of recovery. [/LIST] [B]Leveling:[/B] [LIST] [*]To gain a level you must spend time training / researching, etc. during downtime. [*]1 week and 10 GP per level; 1 week = 40+ hrs of dedicated work [/LIST] [B]Fighter Features:[/B] [LIST] [*]Power attack: Instead of extra attacks a fighter can increase the damage of one attack: Total damage x2 (instead of 2 attacks); x3 (instead of 3 attacks) or x4 (instead of 4 attacks) [*]Cleave rule from DMG. [*]Can take an OA on target’s making ranged attack and casting spells. [/LIST] [B]Critical Hits[/B] [LIST] [*]A Critical hit is target AC +10. So a monster with AC 22 is critically hit on a 32. [*]You take the rolled damage to HP and BHP on a critical hit. [*]When your HP are 0, all hits are critical hits [/LIST] [B]Silver Standard[/B] List GP price (official costs) = SP price (revise everything down accordingly) [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Just DMed my 1st session of 5.5. Healer's Kit!?!?!
Top