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Just Eat the Dang Fruit
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<blockquote data-quote="Charlaquin" data-source="post: 8956501" data-attributes="member: 6779196"><p>So, first off, I very much agree with this position. I think that if part of that agreed-upon social contract is not taking certain actions that may be motivated by out of character information, players should absolutely honor that agreement. I just have a strong preference for not having that be part of the social contract.</p><p></p><p>So, yeah, in principle I agree, though I would quibble with the definition of “play our characters from their in-universe perspective.” From the fruit example, I think it’s entirely plausible that a character might choose not to eat the fruit, for reasons that are entirely motivated from the character’s in-universe perspective. Like, maybe they just aren’t hungry, or they don’t really like fruit very much. Or maybe they think the whole situation is sketchy, even without noticing any particular reaction from the one who did eat some. Like, if the one character hadn’t eaten either, or if the DM had not called for a con save, would we even question the fact that other characters chose not to eat? I don’t think I would. And I think this is pretty much always the case when a player is accused of “metagaming.” While the player may indeed have been influenced by out of character information, I think there is nearly always a perfectly reasonable in-character justification that doesn’t rely on that information at all.</p><p></p><p>I don’t think I would have any problem with that player. Or rather, I think any problems that may come up with that player are likely to have another cause than this attitude. My perspective is that it’s not my business why a player is making the character decisions they’re making. Now, if the player refuses to engage with the narrative at all, that may be a separate problem.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8956501, member: 6779196"] So, first off, I very much agree with this position. I think that if part of that agreed-upon social contract is not taking certain actions that may be motivated by out of character information, players should absolutely honor that agreement. I just have a strong preference for not having that be part of the social contract. So, yeah, in principle I agree, though I would quibble with the definition of “play our characters from their in-universe perspective.” From the fruit example, I think it’s entirely plausible that a character might choose not to eat the fruit, for reasons that are entirely motivated from the character’s in-universe perspective. Like, maybe they just aren’t hungry, or they don’t really like fruit very much. Or maybe they think the whole situation is sketchy, even without noticing any particular reaction from the one who did eat some. Like, if the one character hadn’t eaten either, or if the DM had not called for a con save, would we even question the fact that other characters chose not to eat? I don’t think I would. And I think this is pretty much always the case when a player is accused of “metagaming.” While the player may indeed have been influenced by out of character information, I think there is nearly always a perfectly reasonable in-character justification that doesn’t rely on that information at all. I don’t think I would have any problem with that player. Or rather, I think any problems that may come up with that player are likely to have another cause than this attitude. My perspective is that it’s not my business why a player is making the character decisions they’re making. Now, if the player refuses to engage with the narrative at all, that may be a separate problem. [/QUOTE]
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