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Just Eat the Dang Fruit
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<blockquote data-quote="Charlaquin" data-source="post: 8958156" data-attributes="member: 6779196"><p>I mean, it certainly might come across as impolite, and may well cause complications as a result. That’s a risk the players should be free to choose to take.</p><p></p><p>It sounds like you’re saying it’s unreasonable from an in-universe social perspective, and fair enough. What I meant though is that it’s reasonable (or perhaps believable would be a better word) that the characters might make that choice, not that the choice is a socially appropriate one to make in the situation. I don’t think it’s my business as a DM to enforce the players to have their characters make socially appropriate decisions.</p><p></p><p>I don’t think it’s at all clear from this example that the unwillingness to partake is sudden. The situation is sketchy from the jump; the saving throw may only be confirming preexisting suspicions. Moreover, so what if it <em>is</em> only being done because of knowledge the players have and the characters don’t? That may be why the players made that decision, but it doesn’t have to be the reason the characters do. I believe my job as DM is to determine the results of the characters’ actions, not to police the players’ motivations for declaring that their characters take those actions.</p><p></p><p>Why does it matter to you that such a relationship exist? If there’s a plausible reason a character might do something, why does it matter if the player has a different reason for having the character do it? I mean, players are constantly making decisions influenced by factors their characters are unaware of.</p><p></p><p>But a <em>player’s</em> reasoning could very easily be that they saw [USER=97077]@iserith[/USER] make a saving throw and don’t want their character to do the thing that caused him to have to make it, while at the same time their <em>character’s</em> reasoning is that they saw Binro nearly throw up (though, probably not in the opening example, since iserith’s character was not described as nearly having thrown up. So instead, perhaps something more like “I don’t trust these people who seem to be living in a buried city but somehow have access to fresh fruit.”)</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8958156, member: 6779196"] I mean, it certainly might come across as impolite, and may well cause complications as a result. That’s a risk the players should be free to choose to take. It sounds like you’re saying it’s unreasonable from an in-universe social perspective, and fair enough. What I meant though is that it’s reasonable (or perhaps believable would be a better word) that the characters might make that choice, not that the choice is a socially appropriate one to make in the situation. I don’t think it’s my business as a DM to enforce the players to have their characters make socially appropriate decisions. I don’t think it’s at all clear from this example that the unwillingness to partake is sudden. The situation is sketchy from the jump; the saving throw may only be confirming preexisting suspicions. Moreover, so what if it [I]is[/I] only being done because of knowledge the players have and the characters don’t? That may be why the players made that decision, but it doesn’t have to be the reason the characters do. I believe my job as DM is to determine the results of the characters’ actions, not to police the players’ motivations for declaring that their characters take those actions. Why does it matter to you that such a relationship exist? If there’s a plausible reason a character might do something, why does it matter if the player has a different reason for having the character do it? I mean, players are constantly making decisions influenced by factors their characters are unaware of. But a [I]player’s[/I] reasoning could very easily be that they saw [USER=97077]@iserith[/USER] make a saving throw and don’t want their character to do the thing that caused him to have to make it, while at the same time their [I]character’s[/I] reasoning is that they saw Binro nearly throw up (though, probably not in the opening example, since iserith’s character was not described as nearly having thrown up. So instead, perhaps something more like “I don’t trust these people who seem to be living in a buried city but somehow have access to fresh fruit.”) [/QUOTE]
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