Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Just Figured Out How to Make Sure the Party imc Explores Every Room in the Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Richards" data-source="post: 1405625" data-attributes="member: 508"><p>My first D&D gaming experience was in a dungeon my cousin Tom made up. We started out in the middle of the dungeon with no memories of how we got there, and the whole point was trying to find our way out. Unfortunately, the dungeon complex we were in had a bunch (8 or more) of teleport rooms scattered throughout: 10' by 10' rooms with a door on each wall, and when you exited the room through a doorway you were randomly teleported to another identical 10' by 10' room with a door on each wall. (Fortunately, the whole group went to the same identical room each time, so although we didn't realize we had teleported, at least we were still all together as a group.) It sure made mapping confusing! In fact, that's what finally led us (and by "us," I mean my cousin Harry, who had been gaming with Tom for years; the rest of us were all newbies in our first adventure and really didn't have a clue) to figure out the teleport room gimmick, by noticing several corridors in our increasingly geometrically-impossible map were identical.</p><p></p><p>In any case, from that point on, in any of Tom's dungeons, all he had to do was put a 10' by 10' room with a door on each wall in our way, and we'd immediately turn around and find another way to go. None of us wanted to take the chance it might be another of those @#$%&*! teleport rooms!</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 1405625, member: 508"] My first D&D gaming experience was in a dungeon my cousin Tom made up. We started out in the middle of the dungeon with no memories of how we got there, and the whole point was trying to find our way out. Unfortunately, the dungeon complex we were in had a bunch (8 or more) of teleport rooms scattered throughout: 10' by 10' rooms with a door on each wall, and when you exited the room through a doorway you were randomly teleported to another identical 10' by 10' room with a door on each wall. (Fortunately, the whole group went to the same identical room each time, so although we didn't realize we had teleported, at least we were still all together as a group.) It sure made mapping confusing! In fact, that's what finally led us (and by "us," I mean my cousin Harry, who had been gaming with Tom for years; the rest of us were all newbies in our first adventure and really didn't have a clue) to figure out the teleport room gimmick, by noticing several corridors in our increasingly geometrically-impossible map were identical. In any case, from that point on, in any of Tom's dungeons, all he had to do was put a 10' by 10' room with a door on each wall in our way, and we'd immediately turn around and find another way to go. None of us wanted to take the chance it might be another of those @#$%&*! teleport rooms! Johnathan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Just Figured Out How to Make Sure the Party imc Explores Every Room in the Dungeon
Top